My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Collector Goblin Giant Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Royal Hogs Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Night Witch
Giant Snowball
Royal Hogs Princess Night Witch
Zap
Royal Giant Royal Hogs Goblin Giant Princess Night Witch
Barbarian Barrel
Heal Spirit Royal Hogs Princess Night Witch
The Log
Royal Giant Heal Spirit Royal Hogs Princess
Earthquake
Royal Hogs Elixir Collector
Arrows
Heal Spirit Royal Hogs Princess Night Witch
Royal Delivery
Heal Spirit Royal Hogs Princess Night Witch
Fireball
Royal Hogs Elixir Collector Princess Night Witch
Poison
Royal Hogs Elixir Collector Princess Night Witch
Lightning
Elixir Collector Night Witch
Rocket
Royal Hogs Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Collector Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Princess Fireball Night Witch Royal Hogs Royal Giant Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Princess Fireball Night Witch

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Fireball Princess Night Witch
Heal Spirit
Royal Giant Royal Hogs Goblin Giant Night Witch
Fireball
Royal Giant Goblin Giant Royal Hogs Princess
Royal Hogs
Heal Spirit Fireball Princess
Elixir Collector
Goblin Giant
Fireball Heal Spirit Night Witch
Princess
Royal Giant Fireball Royal Hogs
Night Witch
Royal Giant Heal Spirit Goblin Giant

Defense Synergies 1 2

Royal Giant
Heal Spirit
Fireball
Goblin Giant Princess
Royal Hogs
Elixir Collector
Goblin Giant
Fireball Princess
Princess
Fireball Goblin Giant
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant
Night Witch
Night Witch
Night Witch
Fireball Princess
Fireball Night Witch
Fireball Princess Night Witch
Fireball Goblin Giant
Princess Night Witch
Night Witch
Fireball Goblin Giant Princess Night Witch
Fireball Princess Night Witch
Night Witch Fireball
Fireball Princess Night Witch
Fireball
Fireball Night Witch
Fireball Night Witch
Fireball Princess
Fireball Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball
Goblin Giant
Fireball Goblin Giant Night Witch
Goblin Giant Night Witch
Fireball Goblin Giant Princess
Fireball Goblin Giant Night Witch
Goblin Giant
Fireball
Goblin Giant
Fireball Goblin Giant
Fireball Goblin Giant Night Witch
Fireball Princess
Fireball Goblin Giant Night Witch
Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball Goblin Giant
Fireball
Fireball
Fireball Goblin Giant Princess
Princess
Fireball Princess
Fireball
Fireball Night Witch
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Night Witch
Fireball Princess
Fireball Princess
Fireball Night Witch
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Fireball Princess Night Witch
Fireball
Fireball Night Witch
Fireball Night Witch
Fireball Princess
Fireball Princess
Fireball Princess Night Witch
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Goblin Giant Princess

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