My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Bomb Tower Electro Wizard Magic Archer
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hog Rider Electro Wizard Magic Archer
Fireball
Bomb Tower Hog Rider Electro Wizard Magic Archer
Poison
Bomb Tower Electro Wizard Magic Archer
Lightning
Bomb Tower Electro Wizard Magic Archer
Rocket
Bomb Tower Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Tornado Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tornado Bomb Tower Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Tornado Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Mega Knight
Bomb Tower
Hog Rider
Ice Spirit Tornado Electro Wizard Magic Archer Mega Knight
Tornado
Magic Archer Hog Rider Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Tornado Hog Rider Electro Wizard Mega Knight
Mega Knight
Ice Spirit Hog Rider Tornado Electro Wizard Magic Archer

Defense Synergies 2 17

Skeletons
Ice Spirit Bomb Tower Tornado Electro Wizard Magic Archer
Ice Spirit
Skeletons Bomb Tower Tornado Electro Wizard Magic Archer Mega Knight
Bomb Tower
Tornado Skeletons Ice Spirit Electro Wizard Magic Archer
Hog Rider
Tornado
Bomb Tower Magic Archer Skeletons Ice Spirit Electro Wizard Mega Knight
Electro Wizard
Skeletons Ice Spirit Bomb Tower Tornado Magic Archer Mega Knight
Magic Archer
Tornado Skeletons Ice Spirit Bomb Tower Electro Wizard Mega Knight
Mega Knight
Ice Spirit Tornado Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Bomb Tower Skeletons Ice Spirit Electro Wizard Mega Knight
Bomb Tower Tornado Mega Knight Skeletons Electro Wizard
Bomb Tower Skeletons Electro Wizard Mega Knight
Bomb Tower Tornado Mega Knight
Tornado Skeletons Bomb Tower Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard Ice Spirit Bomb Tower Magic Archer
Bomb Tower Electro Wizard Magic Archer Mega Knight
Skeletons Bomb Tower Tornado
Tornado Skeletons Ice Spirit Electro Wizard Mega Knight
Electro Wizard Skeletons Bomb Tower Tornado Magic Archer Mega Knight
Tornado Electro Wizard Magic Archer
Bomb Tower Mega Knight Skeletons Ice Spirit Electro Wizard
Bomb Tower Mega Knight Ice Spirit Tornado Electro Wizard Magic Archer
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Tornado Ice Spirit Electro Wizard Mega Knight
Bomb Tower Mega Knight Skeletons Tornado Electro Wizard
Ice Spirit Bomb Tower Mega Knight Tornado Electro Wizard Magic Archer
Bomb Tower Tornado Ice Spirit Electro Wizard Magic Archer Mega Knight
Bomb Tower Tornado Electro Wizard
Mega Knight Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Wizard
Electro Wizard Bomb Tower Magic Archer Mega Knight
Mega Knight Skeletons Ice Spirit Bomb Tower Electro Wizard
Mega Knight Tornado Electro Wizard
Skeletons Mega Knight
Skeletons Ice Spirit Bomb Tower Tornado Electro Wizard Magic Archer
Skeletons Bomb Tower Electro Wizard
Mega Knight Bomb Tower
Electro Wizard Mega Knight Skeletons Ice Spirit Bomb Tower Tornado Magic Archer
Skeletons
Mega Knight Bomb Tower
Mega Knight Tornado Electro Wizard
Mega Knight Skeletons Bomb Tower
Bomb Tower Magic Archer Mega Knight
Electro Wizard Skeletons Ice Spirit Bomb Tower Tornado Magic Archer
Mega Knight Bomb Tower Electro Wizard Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Tornado Electro Wizard Magic Archer
Magic Archer
Magic Archer Mega Knight
Ice Spirit Tornado Magic Archer
Tornado Magic Archer
Ice Spirit Tornado Magic Archer
Tornado
Tornado Electro Wizard
Tornado Electro Wizard Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Tornado
Electro Wizard Magic Archer Mega Knight
Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado
Tornado
Tornado Ice Spirit Magic Archer Mega Knight
Tornado Electro Wizard Magic Archer
Tornado Magic Archer Mega Knight
Tornado Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Ice Spirit
Magic Archer Mega Knight
Ice Spirit Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Ice Spirit Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Magic Archer
Tornado
Mega Knight
Ice Spirit Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Mega Knight

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