My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton Ram Rider Sparky
Giant Snowball
Goblin Gang Goblin Barrel Ram Rider
Zap
Goblin Gang Goblin Barrel Ram Rider Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Barrel Executioner Giant Skeleton Sparky
The Log
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton Ram Rider Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Goblin Barrel Executioner Giant Skeleton Ram Rider Sparky
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Executioner Ram Rider Sparky
Poison
Goblin Gang Executioner Sparky
Lightning
Elite Barbarians Executioner Ram Rider Sparky
Rocket
Elite Barbarians Executioner Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Poison Executioner Ram Rider Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Goblin Barrel Poison Executioner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant Skeleton Sparky
Elite Barbarians
Sparky
Goblin Barrel
Goblin Gang Giant Skeleton Ram Rider Sparky
Poison
Giant Skeleton Ram Rider
Executioner
Giant Skeleton
Goblin Gang Goblin Barrel Poison Sparky
Ram Rider
Goblin Barrel Poison
Sparky
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton

Defense Synergies 0 4

Goblin Gang
Giant Skeleton Sparky
Elite Barbarians
Goblin Barrel
Poison
Sparky
Executioner
Giant Skeleton
Giant Skeleton
Goblin Gang Executioner
Ram Rider
Sparky
Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Ram Rider Sparky
Elite Barbarians Sparky Goblin Gang Executioner Ram Rider
Goblin Gang Ram Rider Sparky Elite Barbarians Executioner Giant Skeleton
Elite Barbarians Sparky Goblin Gang Ram Rider
Elite Barbarians Poison Giant Skeleton Sparky
Goblin Gang Executioner
Ram Rider Goblin Gang Poison Executioner
Poison Giant Skeleton Ram Rider Sparky
Sparky Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Giant Skeleton Sparky
Goblin Gang Poison Executioner Giant Skeleton Ram Rider
Executioner Goblin Gang Poison Ram Rider
Sparky Goblin Gang Elite Barbarians Giant Skeleton Ram Rider
Executioner Sparky Goblin Gang Poison
Elite Barbarians Sparky Goblin Gang Ram Rider
Goblin Gang Elite Barbarians Ram Rider Sparky
Sparky Goblin Gang Elite Barbarians Poison Executioner
Goblin Gang Elite Barbarians Executioner Ram Rider
Poison Executioner Giant Skeleton Ram Rider
Sparky Elite Barbarians Ram Rider
Goblin Gang Elite Barbarians Poison Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Giant Skeleton Sparky
Poison Goblin Gang Elite Barbarians Executioner
Goblin Gang Giant Skeleton Elite Barbarians Ram Rider Sparky
Goblin Gang Giant Skeleton Elite Barbarians Ram Rider Sparky
Giant Skeleton Goblin Gang Elite Barbarians Executioner Ram Rider Sparky
Poison Executioner Goblin Gang Ram Rider
Goblin Gang Sparky Elite Barbarians Giant Skeleton Ram Rider
Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Poison Sparky
Goblin Gang Sparky
Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Poison Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Executioner Ram Rider Sparky
Executioner Sparky
Goblin Gang Elite Barbarians Sparky Poison Executioner Giant Skeleton
Poison Executioner Elite Barbarians Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Sparky
Poison Executioner Ram Rider
Poison Giant Skeleton Sparky
Poison Giant Skeleton Sparky
Poison Executioner Sparky
Poison Executioner Ram Rider
Poison Executioner Sparky
Poison Executioner Ram Rider
Poison Ram Rider
Goblin Gang Elite Barbarians Poison Sparky
Poison Ram Rider Sparky
Poison Executioner
Poison Elite Barbarians Executioner Sparky
Poison
Elite Barbarians Poison Sparky
Poison Executioner Sparky
Poison Executioner Sparky
Poison Sparky
Sparky
Poison Executioner Sparky
Poison
Poison Giant Skeleton Sparky
Poison
Sparky
Poison
Poison Executioner Sparky
Poison Executioner Ram Rider Sparky
Poison Ram Rider Sparky
Poison Sparky
Elite Barbarians Poison Executioner Sparky
Poison
Elite Barbarians Sparky
Poison Sparky
Poison Sparky
Giant Skeleton Sparky
Poison Sparky
Goblin Gang
Poison Executioner Ram Rider
Poison Goblin Gang Executioner Sparky
Poison Executioner
Poison Giant Skeleton Sparky
Elite Barbarians Executioner Sparky
Goblin Gang Elite Barbarians Poison Giant Skeleton Sparky
Poison Executioner
Poison Executioner Giant Skeleton Sparky

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