My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Dark Prince Bandit
Giant Snowball
Royal Hogs Skeleton Army
Zap
Firecracker Royal Hogs Skeleton Army Dark Prince Bandit
Barbarian Barrel
Firecracker Wizard Royal Hogs Skeleton Army Dark Prince Bandit
The Log
Firecracker Royal Hogs Skeleton Army Dark Prince Bandit
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Wizard Royal Hogs Skeleton Army Dark Prince Bandit
Fireball
Firecracker Wizard Royal Hogs Skeleton Army Bandit
Poison
Firecracker Wizard Royal Hogs Skeleton Army
Lightning
Wizard Dark Prince Bandit
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Bandit Fireball Dark Prince Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Skeleton Army Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Mirror Dark Prince Bandit
Fireball
Mirror Royal Hogs Dark Prince
Wizard
Royal Hogs Dark Prince Bandit
Royal Hogs
Firecracker Fireball Wizard Dark Prince Bandit
Mirror
Fireball Firecracker Skeleton Army
Skeleton Army
Mirror
Dark Prince
Firecracker Fireball Wizard Royal Hogs Bandit
Bandit
Firecracker Wizard Royal Hogs Dark Prince

Defense Synergies 2 11

Firecracker
Mirror Skeleton Army Dark Prince Bandit
Fireball
Mirror Dark Prince Bandit
Wizard
Skeleton Army Dark Prince Bandit
Royal Hogs
Mirror
Fireball Skeleton Army Firecracker
Skeleton Army
Mirror Firecracker Wizard Bandit
Dark Prince
Firecracker Fireball Wizard Bandit
Bandit
Firecracker Fireball Wizard Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Skeleton Army Firecracker Dark Prince Bandit
Skeleton Army Dark Prince Bandit
Skeleton Army Firecracker Dark Prince Bandit
Firecracker Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Firecracker Dark Prince Bandit
Firecracker Fireball Wizard
Fireball Bandit
Skeleton Army
Skeleton Army Firecracker Dark Prince Bandit
Skeleton Army Firecracker Fireball Wizard Dark Prince Bandit
Firecracker Fireball Wizard
Skeleton Army Fireball Wizard Dark Prince Bandit
Fireball Wizard Skeleton Army Firecracker Dark Prince
Skeleton Army Bandit
Skeleton Army Fireball Bandit
Wizard Firecracker Fireball Skeleton Army Dark Prince
Fireball Firecracker Wizard Skeleton Army Dark Prince Bandit
Wizard Firecracker Fireball Dark Prince Bandit
Wizard Skeleton Army Dark Prince Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince Bandit
Fireball Bandit Firecracker Wizard
Skeleton Army Bandit Dark Prince
Skeleton Army Dark Prince Fireball Bandit
Skeleton Army Dark Prince Bandit
Firecracker Fireball Wizard
Skeleton Army Dark Prince Fireball Bandit
Skeleton Army Dark Prince
Firecracker Fireball Skeleton Army Dark Prince Bandit
Skeleton Army
Dark Prince
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Fireball Wizard Bandit
Wizard Firecracker Fireball Skeleton Army
Skeleton Army Firecracker Fireball Dark Prince
Firecracker Fireball Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball Dark Prince
Fireball Wizard Firecracker Dark Prince
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard Bandit
Fireball
Firecracker Fireball Wizard Dark Prince Bandit
Fireball Firecracker Wizard
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Wizard Bandit
Firecracker Fireball Wizard Bandit
Fireball
Firecracker Fireball Wizard Dark Prince Bandit
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard Dark Prince
Firecracker Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Firecracker Bandit
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard Bandit
Firecracker Fireball
Firecracker Fireball Wizard
Fireball Skeleton Army Dark Prince Bandit
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Dark Prince
Firecracker Fireball Wizard
Fireball
Firecracker Dark Prince
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: