My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Ram Rider Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel Lumberjack
Zap
Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Firecracker Bomb Tower Wall Breakers Goblin Barrel Lumberjack
The Log
Firecracker Wall Breakers Goblin Barrel Lumberjack
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Wall Breakers Goblin Barrel Lumberjack
Fireball
Firecracker Bomb Tower Wall Breakers Goblin Barrel Lumberjack
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Lumberjack Monk
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Goblin Barrel Bomb Tower Lumberjack Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Wall Breakers Lumberjack
Firecracker
Zap Wall Breakers Goblin Barrel Lumberjack Monk
Bomb Tower
Wall Breakers
Zap Firecracker
Goblin Barrel
Firecracker Lumberjack
Electro Giant
Lumberjack
Lumberjack
Zap Firecracker Goblin Barrel Electro Giant
Monk
Firecracker

Defense Synergies 1 4

Zap
Bomb Tower Firecracker Lumberjack
Firecracker
Zap Bomb Tower Lumberjack
Bomb Tower
Zap Firecracker
Wall Breakers
Goblin Barrel
Electro Giant
Lumberjack
Zap Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bomb Tower Lumberjack Zap Firecracker Monk
Bomb Tower Lumberjack
Bomb Tower Lumberjack Firecracker Monk
Firecracker Bomb Tower Lumberjack Monk
Zap Firecracker Bomb Tower Lumberjack
Zap Firecracker Bomb Tower
Zap Bomb Tower Electro Giant Monk
Bomb Tower Lumberjack
Firecracker Lumberjack
Zap Firecracker Bomb Tower Electro Giant Lumberjack
Zap Firecracker
Bomb Tower Lumberjack Zap
Bomb Tower Zap Firecracker Lumberjack
Bomb Tower Lumberjack
Bomb Tower Monk Zap Electro Giant Lumberjack
Bomb Tower Firecracker Lumberjack
Bomb Tower Zap Firecracker Lumberjack
Zap Bomb Tower Firecracker Lumberjack
Bomb Tower Lumberjack
Firecracker Bomb Tower Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Giant
Zap Firecracker Bomb Tower Lumberjack Monk
Lumberjack Zap Bomb Tower
Lumberjack Zap Monk
Lumberjack
Firecracker Electro Giant Zap Bomb Tower Monk
Bomb Tower Lumberjack
Bomb Tower Lumberjack
Zap Firecracker Bomb Tower Monk
Bomb Tower Lumberjack
Monk Zap Electro Giant
Bomb Tower Lumberjack
Firecracker Bomb Tower Electro Giant
Electro Giant Zap Firecracker Bomb Tower Lumberjack Monk
Zap Firecracker Bomb Tower Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Zap
Firecracker
Zap Firecracker
Firecracker Electro Giant Zap Monk
Firecracker
Zap Firecracker
Monk Zap Firecracker
Lumberjack
Firecracker Monk Zap
Monk Zap Firecracker
Firecracker
Firecracker Monk
Zap Firecracker
Zap Firecracker
Firecracker
Monk
Zap Firecracker Monk
Zap Firecracker Electro Giant Monk
Monk
Monk
Zap Monk
Zap Firecracker Electro Giant
Firecracker Zap Monk
Zap Monk
Zap Firecracker
Zap Firecracker Electro Giant
Zap Firecracker Electro Giant
Zap
Zap Firecracker Monk
Firecracker Monk
Zap
Zap Firecracker Monk
Firecracker Lumberjack
Zap Firecracker
Monk Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Electro Giant Monk

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