My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Cannon Cart X-Bow Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Wall Breakers Baby Dragon Cannon Cart X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart
Giant Snowball
Barbarians Wall Breakers Baby Dragon
Zap
Wall Breakers Cannon Cart X-Bow
Barbarian Barrel
Ice Spirit Barbarians Wall Breakers Cannon Cart X-Bow Ice Wizard Electro Wizard
The Log
Ice Spirit Barbarians Wall Breakers Cannon Cart X-Bow
Earthquake
Barbarians X-Bow
Arrows
Ice Spirit Wall Breakers
Royal Delivery
Ice Spirit Barbarians Wall Breakers Baby Dragon Cannon Cart Ice Wizard Electro Wizard
Fireball
Barbarians Wall Breakers Baby Dragon Cannon Cart X-Bow Ice Wizard Electro Wizard
Poison
Barbarians X-Bow Ice Wizard Electro Wizard
Lightning
Baby Dragon Cannon Cart X-Bow Ice Wizard Electro Wizard
Rocket
Barbarians Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Ice Wizard Baby Dragon Electro Wizard Barbarians Cannon Cart X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Ice Wizard Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarians Wall Breakers Baby Dragon Cannon Cart X-Bow
Barbarians
Ice Spirit
Wall Breakers
Ice Spirit Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Wall Breakers Cannon Cart Ice Wizard Electro Wizard
Cannon Cart
Ice Spirit Baby Dragon Electro Wizard
X-Bow
Ice Spirit Ice Wizard
Ice Wizard
Baby Dragon X-Bow
Electro Wizard
Wall Breakers Baby Dragon Cannon Cart

Defense Synergies 2 10

Ice Spirit
X-Bow Barbarians Baby Dragon Cannon Cart Ice Wizard Electro Wizard
Barbarians
Ice Spirit
Wall Breakers
Baby Dragon
Ice Wizard Ice Spirit Cannon Cart
Cannon Cart
Ice Spirit Baby Dragon Ice Wizard Electro Wizard
X-Bow
Ice Spirit Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Ice Spirit Cannon Cart X-Bow
Electro Wizard
Ice Spirit Cannon Cart X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Baby Dragon X-Bow Electro Wizard
Barbarians Ice Spirit Cannon Cart X-Bow Ice Wizard Electro Wizard
Barbarians Cannon Cart Ice Wizard Electro Wizard
Barbarians Cannon Cart Ice Wizard Electro Wizard
Barbarians X-Bow
Baby Dragon Cannon Cart X-Bow Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Baby Dragon X-Bow Ice Wizard
Barbarians Baby Dragon Cannon Cart X-Bow Electro Wizard
Barbarians X-Bow Ice Wizard
Ice Spirit Barbarians Cannon Cart Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Baby Dragon Cannon Cart X-Bow
Baby Dragon Ice Wizard Electro Wizard
Barbarians Ice Spirit Cannon Cart X-Bow Ice Wizard Electro Wizard
Ice Spirit Barbarians Baby Dragon Cannon Cart X-Bow Electro Wizard
Barbarians Cannon Cart X-Bow Electro Wizard
Barbarians Ice Spirit X-Bow Electro Wizard
Barbarians Cannon Cart X-Bow Electro Wizard
Ice Spirit Barbarians Baby Dragon Cannon Cart X-Bow Ice Wizard Electro Wizard
Baby Dragon Ice Spirit Barbarians Cannon Cart Ice Wizard Electro Wizard
Barbarians Cannon Cart Electro Wizard
Barbarians Baby Dragon Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Cannon Cart X-Bow Electro Wizard
Electro Wizard Baby Dragon Cannon Cart X-Bow
Barbarians Ice Spirit Cannon Cart Electro Wizard
Barbarians Cannon Cart X-Bow Electro Wizard
Barbarians Cannon Cart
Ice Spirit Baby Dragon Ice Wizard Electro Wizard
Barbarians Cannon Cart Ice Wizard Electro Wizard
Barbarians Cannon Cart
Electro Wizard Ice Spirit Barbarians Baby Dragon Cannon Cart X-Bow
Barbarians
Barbarians Cannon Cart
Barbarians Electro Wizard
Barbarians Cannon Cart
Barbarians Baby Dragon Cannon Cart
Barbarians Electro Wizard Ice Spirit Baby Dragon Cannon Cart X-Bow
Barbarians Baby Dragon Cannon Cart Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon X-Bow
Baby Dragon X-Bow Ice Wizard Electro Wizard
Baby Dragon Cannon Cart X-Bow
Cannon Cart Barbarians
Baby Dragon
Ice Spirit Baby Dragon Ice Wizard
Baby Dragon
X-Bow Ice Spirit Baby Dragon Ice Wizard
X-Bow
X-Bow Electro Wizard
Cannon Cart X-Bow Electro Wizard
Baby Dragon
Baby Dragon Cannon Cart
Baby Dragon Cannon Cart X-Bow
Baby Dragon Cannon Cart X-Bow
X-Bow Baby Dragon Cannon Cart
Baby Dragon Cannon Cart X-Bow
Baby Dragon X-Bow Electro Wizard
Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow
Barbarians Baby Dragon Cannon Cart X-Bow
Ice Spirit Baby Dragon Ice Wizard
X-Bow Baby Dragon Ice Wizard Electro Wizard
Baby Dragon X-Bow
Baby Dragon X-Bow
Baby Dragon X-Bow Ice Wizard Electro Wizard
Electro Wizard Ice Spirit
X-Bow
Ice Spirit Electro Wizard
Electro Wizard Ice Spirit Barbarians Cannon Cart X-Bow
Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Cannon Cart Electro Wizard
Baby Dragon
Cannon Cart
Ice Spirit Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Cannon Cart X-Bow Electro Wizard

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