My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Tombstone
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mini P.E.K.K.A Electro Wizard
Fireball
Tombstone Electro Wizard
Poison
Tombstone Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Void Fireball Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tombstone Void

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Void Electro Wizard Mini P.E.K.K.A Mega Knight
Arrows
Zap Fireball Void Mini P.E.K.K.A Mega Knight
Tombstone
Fireball
Zap Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Arrows Electro Wizard Mega Knight
Void
Zap Arrows
Electro Wizard
Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard

Defense Synergies 6 13

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Arrows Tombstone Void
Arrows
Mega Knight Zap Tombstone Fireball Mini P.E.K.K.A Void
Tombstone
Zap Arrows Fireball Electro Wizard
Fireball
Zap Arrows Tombstone Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Arrows Fireball
Void
Zap Arrows
Electro Wizard
Zap Mini P.E.K.K.A Tombstone Fireball Mega Knight
Mega Knight
Zap Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Void Electro Wizard
Mini P.E.K.K.A Zap Tombstone Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Tombstone Void Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Mega Knight
Arrows Tombstone Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Zap Electro Wizard Mega Knight
Electro Wizard Zap Arrows Tombstone Fireball Void
Zap Arrows Fireball Void Electro Wizard Mega Knight
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Zap Arrows Tombstone Fireball Mega Knight
Arrows Zap Fireball Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
Fireball Mega Knight Zap Arrows Tombstone Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Mega Knight
Zap Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Tombstone Fireball Mini P.E.K.K.A Electro Wizard
Arrows Tombstone Fireball Mega Knight Zap Electro Wizard
Zap Arrows Tombstone Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Arrows Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tombstone Fireball Void Electro Wizard
Fireball Void Electro Wizard Zap Arrows Mini P.E.K.K.A Mega Knight
Tombstone Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
Tombstone Mini P.E.K.K.A Mega Knight
Arrows Fireball Zap Electro Wizard
Mini P.E.K.K.A Tombstone Fireball Void Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Void Electro Wizard Mega Knight Tombstone Fireball Mini P.E.K.K.A
Tombstone
Mega Knight Tombstone Mini P.E.K.K.A
Mega Knight Zap Arrows Fireball Void Electro Wizard
Mini P.E.K.K.A Mega Knight Tombstone Fireball
Fireball Mega Knight
Tombstone Electro Wizard Zap Fireball Mini P.E.K.K.A
Arrows Mega Knight Zap Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows
Arrows Fireball Void Zap Electro Wizard
Arrows Fireball Void
Arrows Fireball Void
Fireball Zap Arrows Mega Knight
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Void Zap
Fireball Mini P.E.K.K.A Void Electro Wizard
Void Zap Arrows Fireball Electro Wizard
Fireball Void Zap Arrows
Fireball Void
Arrows Fireball Void
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Void Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Arrows Fireball Mega Knight
Fireball Void Mega Knight
Arrows Fireball Void
Void
Zap Arrows Fireball Void
Zap Arrows Fireball Mega Knight
Arrows Fireball Void Zap Electro Wizard
Fireball Void Zap Arrows Mega Knight
Fireball Void Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball Void
Fireball Mini P.E.K.K.A Void
Void Zap Arrows Fireball Mega Knight
Zap Void Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Zap Electro Wizard Tombstone Fireball Void
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Void Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Zap Fireball
Void Zap Arrows Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Void Electro Wizard
Void Zap Fireball Electro Wizard Mega Knight

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