My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Valkyrie
The Log
Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Hog Rider
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Goblin Gang Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Valkyrie Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Goblin Gang Hog Rider Zap Arrows
Cannon
Goblin Gang
Knight Hog Rider Valkyrie
Valkyrie
Hog Rider Zap Goblin Gang
Hog Rider
Zap Arrows Knight Goblin Gang Valkyrie Mega Knight
Mega Knight
Zap Arrows Hog Rider

Defense Synergies 5 10

Zap
Cannon Mega Knight Arrows Knight Goblin Gang Valkyrie
Arrows
Mega Knight Zap Knight Cannon Valkyrie
Knight
Cannon Goblin Gang Zap Arrows
Cannon
Zap Knight Arrows Goblin Gang Valkyrie
Goblin Gang
Knight Zap Cannon Valkyrie
Valkyrie
Zap Arrows Cannon Goblin Gang
Hog Rider
Mega Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Valkyrie
Zap Knight Cannon Goblin Gang Valkyrie Mega Knight
Cannon Goblin Gang Mega Knight Knight Valkyrie
Cannon Knight Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Zap Cannon Valkyrie Mega Knight
Zap Arrows Cannon Goblin Gang
Zap Arrows Cannon Valkyrie Mega Knight
Cannon Goblin Gang
Knight Goblin Gang Cannon Valkyrie Mega Knight
Goblin Gang Valkyrie Zap Arrows Knight Cannon Mega Knight
Arrows Zap Goblin Gang
Cannon Mega Knight Zap Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Zap Arrows Cannon Goblin Gang
Knight Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Mega Knight
Mega Knight Arrows Knight Cannon Goblin Gang Valkyrie
Arrows Cannon Mega Knight Zap Knight Goblin Gang Valkyrie
Zap Arrows Valkyrie Knight Cannon Mega Knight
Cannon
Goblin Gang Valkyrie Mega Knight Arrows Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Zap
Zap Arrows Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Zap Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Zap Knight
Knight Cannon Goblin Gang Valkyrie Mega Knight
Arrows Zap Goblin Gang
Goblin Gang Knight Valkyrie
Mega Knight Knight Valkyrie
Zap Mega Knight Knight Valkyrie
Cannon Goblin Gang
Mega Knight Knight Valkyrie
Mega Knight Zap Arrows Valkyrie
Mega Knight Knight Cannon Goblin Gang Valkyrie
Cannon Valkyrie Mega Knight
Goblin Gang Zap Knight Valkyrie
Arrows Valkyrie Mega Knight Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Zap
Arrows
Arrows Knight Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows Knight Valkyrie
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows
Zap
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang Valkyrie Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight

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