My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Bowler Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Goblins Battle Ram Goblin Barrel
Zap
Goblins Battle Ram Goblin Barrel
Barbarian Barrel
Goblins Goblin Cage Battle Ram Goblin Barrel Ice Wizard Royal Ghost
The Log
Goblins Goblin Cage Battle Ram Goblin Barrel
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Goblin Cage Battle Ram Goblin Barrel Bowler Ice Wizard Royal Ghost
Fireball
Goblin Cage Battle Ram Goblin Barrel Bowler Ice Wizard
Poison
Goblin Cage Ice Wizard
Lightning
Goblin Cage Battle Ram Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Barrel Ice Wizard Royal Ghost Goblin Cage Battle Ram Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Barrel Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Goblin Cage
Battle Ram Goblin Barrel The Log Royal Ghost
Battle Ram
The Log Goblins Goblin Cage Goblin Barrel Royal Ghost
Goblin Barrel
Goblin Cage Battle Ram Bowler Ice Wizard Royal Ghost
Bowler
Goblin Barrel The Log Ice Wizard
The Log
Battle Ram Goblin Cage Bowler
Ice Wizard
Goblin Barrel Bowler
Royal Ghost
Goblin Cage Battle Ram Goblin Barrel

Defense Synergies 1 9

Goblins
Goblin Cage The Log Ice Wizard
Goblin Cage
Goblins Bowler The Log Ice Wizard
Battle Ram
Goblin Barrel
Bowler
The Log Goblin Cage Ice Wizard
The Log
Bowler Goblins Goblin Cage Ice Wizard Royal Ghost
Ice Wizard
Goblins Goblin Cage Bowler The Log
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage The Log
Goblins Goblin Cage The Log Ice Wizard
Goblin Cage Bowler Goblins Ice Wizard
Goblin Cage Goblins Bowler Ice Wizard
Goblin Cage Bowler The Log
Bowler The Log Goblins Ice Wizard Royal Ghost
Goblin Cage Ice Wizard
Bowler Goblin Cage The Log
Goblins Goblin Cage Ice Wizard
Goblins Bowler Ice Wizard Royal Ghost
Goblins Ice Wizard Bowler The Log Royal Ghost
Ice Wizard
Goblin Cage Bowler The Log Ice Wizard
Bowler Goblins Goblin Cage The Log Royal Ghost
Goblin Cage
Goblin Cage Bowler The Log
Goblins Goblin Cage Bowler
Goblin Cage Goblins Bowler The Log Ice Wizard Royal Ghost
Goblin Cage The Log Bowler Ice Wizard Royal Ghost
Goblin Cage
Bowler Royal Ghost Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Bowler Royal Ghost
Bowler The Log Royal Ghost
Goblins Goblin Cage Bowler The Log
Bowler Goblin Cage The Log
Goblin Cage Bowler
Ice Wizard
Goblins Goblin Cage Bowler Ice Wizard
Goblin Cage
Goblin Cage Goblins The Log
Goblin Cage
Goblin Cage Bowler
Goblin Cage Bowler The Log
Bowler Goblin Cage
Goblin Cage Bowler
Goblins Goblin Cage Bowler The Log
Bowler Goblin Cage The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Bowler The Log Ice Wizard Royal Ghost
The Log
The Log
Bowler The Log
Ice Wizard
Bowler The Log
The Log Bowler Ice Wizard
The Log
Goblins Bowler
Bowler The Log
Bowler The Log
The Log
Bowler The Log
Bowler The Log
Bowler The Log
Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Bowler Ice Wizard
The Log Bowler Ice Wizard Royal Ghost
Bowler The Log
The Log
Ice Wizard
Bowler
The Log
Bowler The Log
Ice Wizard
The Log
Bowler
The Log Bowler
Bowler The Log
Bowler The Log Royal Ghost

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