My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Battle Healer
Fireball
Firecracker Elixir Golem Battle Healer
Poison
Firecracker Elixir Golem Battle Healer
Lightning
Mini P.E.K.K.A Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Battle Healer Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Firecracker Elixir Golem Mini P.E.K.K.A Battle Healer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Elixir Golem Mini P.E.K.K.A Battle Healer The Log
Firecracker
Zap Elixir Golem Mini P.E.K.K.A Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Zap Mini P.E.K.K.A Mirror The Log
Mini P.E.K.K.A
Zap Firecracker Elixir Golem Battle Healer Mirror Electro Giant The Log
Battle Healer
Elixir Golem Zap Firecracker Mini P.E.K.K.A Mirror
Mirror
Zap Electro Giant The Log Firecracker Elixir Golem Mini P.E.K.K.A Battle Healer
Electro Giant
Mirror Mini P.E.K.K.A
The Log
Mirror Zap Elixir Golem Mini P.E.K.K.A

Defense Synergies 5 11

Zap
Mini P.E.K.K.A Mirror Firecracker Battle Healer The Log
Firecracker
The Log Zap Mini P.E.K.K.A Battle Healer Mirror
Elixir Golem
Mini P.E.K.K.A
Zap The Log Firecracker Battle Healer Mirror Electro Giant
Battle Healer
Mirror Zap Firecracker Mini P.E.K.K.A The Log
Mirror
Zap Battle Healer Firecracker Mini P.E.K.K.A The Log
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Zap Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Zap Firecracker Battle Healer The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Battle Healer The Log
The Log Zap Firecracker
Zap Firecracker
Zap Battle Healer Electro Giant The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Battle Healer
Zap Firecracker Electro Giant The Log
Zap Firecracker
Mini P.E.K.K.A Zap Battle Healer The Log
Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Giant The Log
Firecracker Mini P.E.K.K.A
Zap Firecracker Battle Healer The Log
Zap The Log Firecracker Battle Healer
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Battle Healer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Battle Healer Electro Giant
Zap Firecracker Mini P.E.K.K.A Battle Healer The Log
Zap Mini P.E.K.K.A Battle Healer The Log
Mini P.E.K.K.A Zap Battle Healer The Log
Mini P.E.K.K.A Battle Healer
Firecracker Electro Giant Zap
Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Battle Healer
Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Electro Giant The Log
Mini P.E.K.K.A
Firecracker Electro Giant
Electro Giant Zap Firecracker Mini P.E.K.K.A Battle Healer The Log
Zap Firecracker Mini P.E.K.K.A Battle Healer Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Electro Giant Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker Electro Giant The Log
The Log
The Log
Zap The Log
Zap Firecracker Electro Giant The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker Electro Giant
Zap Firecracker Electro Giant
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker The Log
Firecracker Zap
Zap Firecracker Electro Giant The Log

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