My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Battle Healer Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Barbarians Zappies Goblin Barrel Princess
Zap
Zappies Goblin Barrel Princess
Barbarian Barrel
Barbarians Heal Spirit Zappies Goblin Barrel Giant Skeleton Princess
The Log
Barbarians Heal Spirit Zappies Goblin Barrel Giant Skeleton Princess
Earthquake
Barbarians Zappies Goblin Barrel
Arrows
Heal Spirit Zappies Goblin Barrel Princess
Royal Delivery
Barbarians Heal Spirit Battle Healer Zappies Goblin Barrel Giant Skeleton Princess
Fireball
Barbarians Battle Healer Zappies Goblin Barrel Princess
Poison
Barbarians Battle Healer Zappies Princess
Lightning
Battle Healer
Rocket
Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Rage Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Goblin Barrel Princess Battle Healer Zappies Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Goblin Barrel Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit Battle Healer
Heal Spirit
Battle Healer Barbarians Zappies Giant Skeleton
Battle Healer
Heal Spirit Rage Barbarians Zappies Goblin Barrel Giant Skeleton Princess
Zappies
Heal Spirit Battle Healer Rage Goblin Barrel Giant Skeleton
Rage
Battle Healer Zappies Giant Skeleton
Goblin Barrel
Battle Healer Zappies Giant Skeleton Princess
Giant Skeleton
Heal Spirit Battle Healer Zappies Rage Goblin Barrel Princess
Princess
Battle Healer Goblin Barrel Giant Skeleton

Defense Synergies 0 6

Barbarians
Zappies
Heal Spirit
Battle Healer
Zappies Giant Skeleton Princess
Zappies
Barbarians Battle Healer Giant Skeleton
Rage
Goblin Barrel
Giant Skeleton
Battle Healer Zappies Princess
Princess
Battle Healer Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Barbarians Battle Healer Zappies
Barbarians Zappies Giant Skeleton
Barbarians Zappies
Barbarians Battle Healer Giant Skeleton Princess
Zappies
Zappies Princess
Barbarians Battle Healer Giant Skeleton
Barbarians Zappies Princess
Barbarians Battle Healer Zappies Giant Skeleton
Barbarians Zappies Giant Skeleton Princess
Zappies Princess
Barbarians Battle Healer Zappies Giant Skeleton
Barbarians Zappies Princess
Barbarians Zappies
Barbarians Zappies
Barbarians Zappies
Barbarians Battle Healer Zappies
Barbarians Battle Healer Zappies Giant Skeleton Princess
Barbarians Zappies
Barbarians Battle Healer Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Zappies Giant Skeleton
Battle Healer
Barbarians Zappies Giant Skeleton Battle Healer
Giant Skeleton Barbarians Battle Healer Zappies
Barbarians Giant Skeleton Battle Healer Zappies
Zappies Princess
Barbarians Battle Healer Zappies Giant Skeleton
Giant Skeleton Barbarians Battle Healer Zappies
Giant Skeleton Barbarians Zappies
Barbarians Zappies
Barbarians Zappies Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Zappies
Barbarians Zappies Princess
Barbarians Zappies Battle Healer Giant Skeleton
Barbarians Battle Healer Zappies Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Princess
Giant Skeleton
Barbarians Giant Skeleton
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Giant Skeleton
Princess
Barbarians
Princess
Princess
Princess
Princess
Zappies
Zappies Princess
Giant Skeleton
Princess
Barbarians Zappies Princess
Zappies Princess
Princess
Princess
Giant Skeleton
Zappies Giant Skeleton Princess
Zappies Princess
Giant Skeleton Princess

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