My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Firecracker Sparky
Barbarian Barrel
Fire Spirit Firecracker Electro Wizard Lumberjack Sparky
The Log
Fire Spirit Firecracker Lumberjack Sparky
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Electro Wizard Lumberjack Sparky
Fireball
Firecracker Electro Wizard Lumberjack Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Poison Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Poison Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Poison Electro Wizard Lumberjack Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Firecracker Poison

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Lumberjack Sparky
Arrows
Sparky Lumberjack Mega Knight
Firecracker
Lumberjack Sparky Mega Knight
Poison
Mega Knight
Electro Wizard
Lumberjack Sparky Mega Knight
Lumberjack
Fire Spirit Arrows Firecracker Electro Wizard Sparky Mega Knight
Sparky
Arrows Fire Spirit Firecracker Electro Wizard Lumberjack
Mega Knight
Arrows Firecracker Poison Electro Wizard Lumberjack

Defense Synergies 1 13

Fire Spirit
Firecracker Electro Wizard Sparky
Arrows
Mega Knight Lumberjack Sparky
Firecracker
Fire Spirit Electro Wizard Lumberjack Mega Knight
Poison
Electro Wizard Sparky Mega Knight
Electro Wizard
Fire Spirit Firecracker Poison Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Electro Wizard
Sparky
Fire Spirit Arrows Poison
Mega Knight
Arrows Firecracker Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Lumberjack Sparky Firecracker Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight Fire Spirit Electro Wizard
Lumberjack Sparky Firecracker Electro Wizard Mega Knight
Arrows Firecracker Poison Lumberjack Sparky Mega Knight
Arrows Fire Spirit Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Fire Spirit Arrows Firecracker Poison
Arrows Poison Electro Wizard Sparky Mega Knight
Sparky Lumberjack
Fire Spirit Firecracker Electro Wizard Lumberjack Sparky Mega Knight
Poison Electro Wizard Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Poison Electro Wizard
Lumberjack Sparky Mega Knight Fire Spirit Electro Wizard
Fire Spirit Sparky Mega Knight Arrows Firecracker Poison Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Poison Electro Wizard Lumberjack
Fire Spirit Arrows Mega Knight Firecracker Electro Wizard Lumberjack
Arrows Poison Fire Spirit Firecracker Electro Wizard Lumberjack Mega Knight
Sparky Electro Wizard Lumberjack
Mega Knight Fire Spirit Arrows Firecracker Poison Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard Sparky
Poison Electro Wizard Arrows Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard Sparky
Lumberjack Mega Knight Electro Wizard Sparky
Lumberjack Sparky Mega Knight
Fire Spirit Arrows Firecracker Poison Electro Wizard
Sparky Electro Wizard Lumberjack
Mega Knight Lumberjack Sparky
Electro Wizard Mega Knight Firecracker Poison Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Arrows Poison Electro Wizard
Mega Knight Lumberjack Sparky
Firecracker Sparky Mega Knight
Electro Wizard Sparky Firecracker Poison Lumberjack
Arrows Poison Mega Knight Firecracker Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Sparky
Arrows Firecracker Poison Electro Wizard
Arrows Poison Sparky
Arrows Firecracker Poison Sparky
Poison Fire Spirit Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Poison Fire Spirit
Fire Spirit Arrows Firecracker Poison Sparky
Arrows Poison Fire Spirit Firecracker
Arrows Poison Firecracker
Fire Spirit Poison Electro Wizard Lumberjack Sparky
Firecracker Poison Arrows Electro Wizard Sparky
Poison Fire Spirit Arrows Firecracker
Poison Fire Spirit Firecracker Sparky
Arrows Firecracker Poison
Arrows Firecracker Poison Sparky
Arrows Firecracker Poison Sparky
Arrows Firecracker Poison Sparky Mega Knight
Arrows Poison Sparky
Sparky
Fire Spirit Arrows Firecracker Poison Electro Wizard Sparky Mega Knight
Fire Spirit Arrows Firecracker Poison Mega Knight
Poison Sparky Mega Knight
Arrows Poison
Sparky
Arrows Poison
Arrows Firecracker Poison Fire Spirit Sparky Mega Knight
Arrows Firecracker Poison Electro Wizard Sparky
Arrows Poison Sparky Mega Knight
Poison Arrows Firecracker Sparky
Poison Fire Spirit Arrows Firecracker Electro Wizard Sparky
Electro Wizard Firecracker Poison
Sparky
Poison Arrows Sparky Mega Knight
Arrows Firecracker Poison Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Poison Sparky
Electro Wizard Fire Spirit
Poison Fire Spirit Arrows Firecracker Electro Wizard
Arrows
Poison Firecracker Electro Wizard Lumberjack Sparky Mega Knight
Arrows Firecracker Poison
Arrows Poison Sparky
Firecracker Sparky Mega Knight
Firecracker Poison Electro Wizard Sparky
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Sparky Mega Knight

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