My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Sparky
Giant Snowball
Cannon Goblin Gang Witch
Zap
Cannon Goblin Gang Witch Prince Sparky
Barbarian Barrel
Knight Cannon Goblin Gang Valkyrie Witch Sparky
The Log
Cannon Goblin Gang Witch Prince Sparky
Earthquake
Cannon Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Valkyrie Witch Prince Sparky
Fireball
Cannon Goblin Gang Witch Sparky
Poison
Cannon Goblin Gang Witch Sparky
Lightning
Knight Cannon Valkyrie Witch Prince Sparky
Rocket
Valkyrie Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Goblin Gang Valkyrie Witch Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Sparky Knight Valkyrie Witch
Knight
Goblin Gang Zap Witch Prince Sparky
Cannon
Goblin Gang
Knight Valkyrie Prince Sparky
Valkyrie
Prince Zap Goblin Gang Witch Sparky
Witch
Zap Knight Valkyrie Prince
Prince
Zap Valkyrie Knight Goblin Gang Witch
Sparky
Zap Knight Goblin Gang Valkyrie

Defense Synergies 3 20

Zap
Cannon Knight Goblin Gang Valkyrie Witch Prince Sparky
Knight
Cannon Goblin Gang Zap Witch Sparky
Cannon
Zap Knight Goblin Gang Valkyrie Witch Prince Sparky
Goblin Gang
Knight Zap Cannon Valkyrie Prince Sparky
Valkyrie
Zap Cannon Goblin Gang Witch Prince Sparky
Witch
Zap Knight Cannon Valkyrie Prince
Prince
Zap Cannon Goblin Gang Valkyrie Witch
Sparky
Zap Knight Cannon Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Valkyrie Sparky
Sparky Zap Knight Cannon Goblin Gang Valkyrie Witch Prince
Cannon Goblin Gang Witch Prince Sparky Knight Valkyrie
Cannon Witch Prince Sparky Knight Goblin Gang Valkyrie
Valkyrie Prince Sparky
Goblin Gang Zap Cannon Valkyrie
Zap Cannon Goblin Gang Witch
Zap Cannon Valkyrie Sparky
Cannon Witch Sparky Goblin Gang Prince
Knight Goblin Gang Cannon Valkyrie Prince Sparky
Goblin Gang Valkyrie Witch Zap Knight Cannon
Zap Goblin Gang Witch
Cannon Prince Sparky Zap Knight Goblin Gang Valkyrie Witch
Valkyrie Sparky Zap Cannon Goblin Gang Witch Prince
Sparky Knight Cannon Goblin Gang Prince
Zap Cannon Goblin Gang Prince Sparky
Sparky Knight Cannon Goblin Gang Valkyrie Witch Prince
Cannon Zap Knight Goblin Gang Valkyrie Witch Prince
Zap Valkyrie Witch Knight Cannon
Sparky Cannon Prince
Goblin Gang Valkyrie Knight Cannon Witch Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Witch Prince Sparky
Zap Knight Goblin Gang Valkyrie Prince
Goblin Gang Zap Knight Valkyrie Witch Prince Sparky
Goblin Gang Valkyrie Prince Zap Knight Sparky
Knight Cannon Goblin Gang Valkyrie Witch Prince Sparky
Zap Goblin Gang Witch
Goblin Gang Prince Sparky Knight Valkyrie Witch
Knight Valkyrie Prince Sparky
Zap Knight Valkyrie Witch Prince Sparky
Witch Cannon Goblin Gang Sparky
Knight Valkyrie Witch Prince Sparky
Zap Valkyrie Prince
Prince Knight Cannon Goblin Gang Valkyrie Witch Sparky
Cannon Valkyrie Witch Sparky
Goblin Gang Witch Sparky Zap Knight Valkyrie Prince
Valkyrie Zap Cannon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Sparky
Zap
Sparky
Knight Valkyrie Prince Sparky
Zap Valkyrie Sparky
Zap Witch
Witch Sparky
Zap
Zap
Goblin Gang Prince Sparky
Zap Knight Valkyrie Prince Sparky
Zap
Knight Sparky
Zap Prince Sparky
Zap Witch Sparky
Sparky
Sparky
Sparky
Zap Prince Sparky
Zap Valkyrie Witch
Prince Sparky
Prince Sparky
Zap
Zap Valkyrie Witch Sparky
Witch
Zap Witch Sparky
Zap Witch Prince Sparky
Zap Sparky
Zap Witch Sparky
Zap Witch
Sparky
Zap Sparky
Zap Sparky
Prince Sparky
Sparky
Zap Goblin Gang Witch Prince
Zap Witch
Knight Goblin Gang Valkyrie Prince Sparky
Zap
Zap Sparky
Prince Sparky
Zap Goblin Gang Witch Sparky
Zap Witch
Zap Witch Prince Sparky

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