My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Three Musketeers Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Three Musketeers Hunter Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Three Musketeers Witch
Zap
Fire Spirit Three Musketeers Witch
Barbarian Barrel
Fire Spirit Goblin Cage Wizard Three Musketeers Hunter Witch
The Log
Fire Spirit Goblin Cage Three Musketeers Hunter Witch
Earthquake
Goblin Cage Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Goblin Cage Wizard Three Musketeers Hunter Witch Bowler
Fireball
Goblin Cage Wizard Three Musketeers Hunter Witch Bowler
Poison
Goblin Cage Wizard Three Musketeers Hunter Witch
Lightning
Goblin Cage Wizard Three Musketeers Hunter Witch Bowler
Rocket
Wizard Three Musketeers Hunter Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Cage Hunter Wizard Witch Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Goblin Cage Hunter

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Three Musketeers Bowler
Goblin Cage
Fire Spirit Three Musketeers Hunter Witch
Wizard
Rage
Three Musketeers
Fire Spirit Goblin Cage Rage
Rage
Witch Wizard Three Musketeers
Hunter
Goblin Cage Bowler
Witch
Rage Goblin Cage Bowler
Bowler
Fire Spirit Hunter Witch

Defense Synergies 0 6

Fire Spirit
Goblin Cage
Wizard Hunter Witch Bowler
Wizard
Goblin Cage
Three Musketeers
Rage
Hunter
Goblin Cage Bowler
Witch
Goblin Cage Bowler
Bowler
Goblin Cage Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Wizard
Hunter Goblin Cage Three Musketeers Witch
Goblin Cage Three Musketeers Hunter Witch Bowler Fire Spirit
Goblin Cage Three Musketeers Hunter Witch Bowler
Goblin Cage Bowler
Bowler Fire Spirit Hunter
Three Musketeers Hunter Fire Spirit Goblin Cage Wizard Witch
Bowler Goblin Cage
Three Musketeers Hunter Witch Goblin Cage
Fire Spirit Hunter Bowler
Witch Wizard Hunter Bowler
Three Musketeers Hunter Wizard Witch
Goblin Cage Hunter Bowler Fire Spirit Wizard Three Musketeers Witch
Fire Spirit Wizard Three Musketeers Bowler Goblin Cage Hunter Witch
Goblin Cage Three Musketeers Hunter
Goblin Cage Three Musketeers Hunter Bowler
Wizard Three Musketeers Goblin Cage Hunter Witch Bowler
Fire Spirit Goblin Cage Wizard Three Musketeers Hunter Witch Bowler
Goblin Cage Wizard Hunter Witch Fire Spirit Bowler
Goblin Cage Three Musketeers Hunter
Wizard Bowler Fire Spirit Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Bowler
Wizard Hunter Bowler
Goblin Cage Hunter Witch Bowler
Hunter Bowler Goblin Cage
Goblin Cage Three Musketeers Hunter Witch Bowler
Fire Spirit Wizard Three Musketeers Hunter Witch
Goblin Cage Hunter Witch Bowler
Goblin Cage Hunter
Goblin Cage Witch
Witch Goblin Cage Three Musketeers
Goblin Cage Hunter Witch Bowler
Goblin Cage Bowler
Bowler Goblin Cage Wizard Three Musketeers Hunter Witch
Wizard Goblin Cage Three Musketeers Witch Bowler
Witch Goblin Cage Three Musketeers Hunter Bowler
Bowler Goblin Cage Wizard Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Wizard Fire Spirit Bowler
Wizard Fire Spirit Hunter Witch
Fire Spirit Wizard Witch Bowler
Fire Spirit Wizard Hunter Bowler
Wizard
Fire Spirit Three Musketeers Bowler
Wizard Bowler
Fire Spirit Wizard
Fire Spirit Three Musketeers Hunter Bowler
Wizard Three Musketeers Hunter Witch Bowler
Wizard Three Musketeers Bowler
Three Musketeers
Fire Spirit Wizard Three Musketeers Hunter Bowler
Fire Spirit Wizard Witch Bowler
Bowler
Wizard
Bowler
Fire Spirit Wizard Hunter Witch Bowler
Witch
Wizard Hunter Witch Bowler
Wizard Witch Bowler
Fire Spirit Wizard Hunter Witch
Wizard Witch
Bowler
Wizard Hunter
Wizard Bowler
Fire Spirit Witch
Fire Spirit Wizard Three Musketeers Hunter Witch
Wizard Three Musketeers Hunter Bowler
Wizard Bowler
Three Musketeers
Witch Bowler
Witch
Witch Bowler

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