My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Elixir Collector P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard P.E.K.K.A
Fireball
Firecracker Wizard Elixir Collector
Poison
Firecracker Wizard Elixir Collector
Lightning
Valkyrie Wizard Elixir Collector Monk
Rocket
Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Valkyrie Wizard Monk Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Valkyrie Tornado P.E.K.K.A Monk
Valkyrie
Firecracker Wizard Tornado P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Elixir Collector
Tornado
Wizard P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A
Arrows Tornado Firecracker Valkyrie Wizard
Monk
Firecracker

Defense Synergies 3 10

Arrows
Valkyrie Tornado P.E.K.K.A Monk
Firecracker
Valkyrie Tornado P.E.K.K.A
Valkyrie
Firecracker Arrows Wizard Tornado P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Elixir Collector
Tornado
Wizard P.E.K.K.A Arrows Firecracker Valkyrie
P.E.K.K.A
Tornado Arrows Firecracker Valkyrie Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
P.E.K.K.A Firecracker Valkyrie Monk
Tornado P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Monk
Arrows Firecracker Valkyrie Tornado P.E.K.K.A Monk
Arrows Tornado Firecracker Valkyrie
Tornado Arrows Firecracker Wizard
Arrows Valkyrie P.E.K.K.A Monk
P.E.K.K.A Tornado
Tornado Firecracker Valkyrie
Valkyrie Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows Firecracker Tornado P.E.K.K.A
P.E.K.K.A
Tornado Monk P.E.K.K.A
Wizard Arrows Firecracker Valkyrie Tornado P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Tornado
Arrows Valkyrie Wizard Tornado Firecracker
P.E.K.K.A Tornado
Valkyrie Wizard Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Monk
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Tornado Monk
P.E.K.K.A Valkyrie
Arrows Firecracker Wizard Tornado Monk
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Tornado Monk
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Monk Arrows Valkyrie Tornado
P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Valkyrie
Firecracker Valkyrie Tornado P.E.K.K.A Monk
Arrows Valkyrie Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Monk
Arrows Firecracker Monk Tornado
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Tornado Monk
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Monk Firecracker Wizard Tornado
Tornado
Firecracker Monk Arrows Valkyrie Wizard Tornado
Monk Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Monk Arrows Tornado
Arrows Firecracker Wizard Monk
Arrows Firecracker Valkyrie Wizard Tornado Monk
Monk
Arrows Wizard Tornado
Tornado Monk
Arrows Monk
Arrows Firecracker Tornado Valkyrie Wizard
Arrows Firecracker Wizard Tornado Monk
Arrows Wizard Tornado Monk
Arrows Firecracker Tornado
Arrows Firecracker Wizard Tornado
Firecracker Wizard
Arrows Wizard
Arrows Firecracker Monk
P.E.K.K.A
Arrows Firecracker Wizard Monk
Arrows Firecracker Wizard Tornado Monk
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Monk Arrows Tornado
Firecracker P.E.K.K.A
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Monk

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