My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

The Log Electro Wizard Lumberjack Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Hog Rider Goblin Barrel Princess
Zap
Cannon Goblin Barrel Princess
Barbarian Barrel
Cannon Goblin Barrel Princess
The Log
Cannon Hog Rider Goblin Barrel Princess
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Hog Rider Goblin Barrel Princess
Fireball
Cannon Hog Rider Goblin Barrel Princess
Poison
Cannon Princess
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Earthquake Goblin Barrel Princess Hog Rider Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Earthquake Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake Goblin Barrel Lightning
Cannon
Earthquake
Hog Rider Arrows Electro Giant
Hog Rider
Arrows Earthquake Lightning Goblin Barrel Princess
Goblin Barrel
Arrows Hog Rider Princess
Lightning
Hog Rider Electro Giant Arrows
Electro Giant
Lightning Earthquake
Princess
Hog Rider Goblin Barrel

Defense Synergies 0 6

Arrows
Cannon Lightning
Cannon
Arrows Earthquake Electro Giant Princess
Earthquake
Cannon Princess
Hog Rider
Goblin Barrel
Lightning
Arrows
Electro Giant
Cannon
Princess
Cannon Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Cannon
Cannon
Cannon Lightning
Cannon
Lightning Arrows Earthquake Princess
Arrows Cannon Earthquake
Lightning Arrows Cannon Princess
Earthquake Lightning Arrows Cannon Electro Giant
Cannon Princess
Cannon
Arrows Cannon Earthquake Electro Giant Princess
Arrows Princess
Cannon Earthquake Lightning
Arrows Cannon Earthquake Princess
Cannon
Cannon Lightning Electro Giant
Arrows Cannon
Arrows Cannon
Arrows Earthquake Cannon Princess
Cannon
Arrows Cannon Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Arrows Lightning
Lightning
Lightning
Cannon
Arrows Electro Giant Princess
Lightning
Lightning
Cannon
Lightning Arrows Electro Giant
Lightning Cannon
Cannon Electro Giant Princess
Electro Giant Lightning
Arrows Cannon Earthquake Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Princess Arrows
Arrows Princess
Earthquake Lightning Arrows
Earthquake Lightning Arrows
Arrows Earthquake
Arrows Electro Giant Princess
Arrows Earthquake Princess
Arrows Earthquake Lightning Princess
Arrows Lightning
Lightning
Lightning Arrows Earthquake Princess
Lightning Arrows Princess
Earthquake Lightning Princess
Earthquake Lightning Arrows Princess
Earthquake Lightning Princess Arrows
Earthquake Lightning Arrows Princess
Earthquake Lightning Arrows Princess
Lightning Arrows Earthquake
Lightning
Lightning Arrows Earthquake Princess
Lightning Arrows Earthquake Electro Giant Princess
Lightning Earthquake
Lightning Arrows Princess
Lightning
Earthquake Lightning Arrows
Arrows Earthquake Electro Giant Princess
Arrows Earthquake Lightning Princess
Lightning Arrows Princess
Lightning Arrows
Lightning Arrows Electro Giant Princess
Lightning Electro Giant
Lightning
Lightning Arrows Earthquake
Lightning Arrows Princess
Arrows Earthquake Lightning Princess
Earthquake Lightning Princess
Lightning Arrows Princess
Arrows
Lightning Princess
Arrows Earthquake Lightning Princess
Lightning Arrows Electro Giant
Electro Giant Lightning Princess
Lightning Princess
Lightning Electro Giant Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: