My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Furnace Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Furnace Goblin Barrel Witch
Zap
Skeletons Fire Spirit Royal Giant Furnace Goblin Barrel Witch
Barbarian Barrel
Skeletons Fire Spirit Furnace Goblin Barrel Witch
The Log
Skeletons Fire Spirit Royal Giant Furnace Goblin Barrel Witch
Earthquake
Skeletons Furnace Goblin Barrel Witch
Arrows
Skeletons Fire Spirit Furnace Goblin Barrel Witch
Royal Delivery
Skeletons Fire Spirit Goblin Barrel Witch
Fireball
Furnace Goblin Barrel Witch
Poison
Furnace Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Goblin Barrel Furnace Witch Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Zap Furnace Goblin Barrel
Zap
Fire Spirit Royal Giant Furnace Witch
Royal Giant
Fire Spirit Furnace Goblin Barrel Zap Witch
Furnace
Royal Giant Fire Spirit Zap Goblin Barrel
Goblin Barrel
Royal Giant Fire Spirit Furnace
Witch
Zap Royal Giant
Electro Giant

Defense Synergies 0 7

Skeletons
Fire Spirit Zap Furnace Witch
Fire Spirit
Skeletons Zap
Zap
Skeletons Fire Spirit Furnace Witch
Royal Giant
Furnace
Skeletons Zap
Goblin Barrel
Witch
Skeletons Zap
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Zap Furnace Witch
Furnace Witch Skeletons Fire Spirit
Witch Skeletons Furnace
Skeletons Fire Spirit Zap Furnace
Furnace Fire Spirit Zap Witch
Zap Electro Giant
Witch Skeletons Furnace
Skeletons Fire Spirit
Witch Skeletons Zap Furnace Electro Giant
Zap Furnace Witch
Furnace Skeletons Fire Spirit Zap Witch
Fire Spirit Zap Furnace Witch
Furnace
Zap Furnace Electro Giant
Skeletons Furnace Witch
Fire Spirit Zap Furnace Witch
Zap Furnace Witch Fire Spirit
Fire Spirit Furnace Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Furnace Witch Electro Giant
Zap
Skeletons Zap Furnace Witch
Zap
Skeletons Witch
Fire Spirit Furnace Electro Giant Skeletons Zap Witch
Skeletons Furnace Witch
Zap Skeletons Witch
Witch Skeletons
Witch
Zap Electro Giant
Skeletons Witch
Furnace Witch Electro Giant
Witch Electro Giant Skeletons Zap Furnace
Zap Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Furnace
Electro Giant Fire Spirit Zap Furnace Witch
Fire Spirit Furnace Witch
Fire Spirit Zap
Zap
Fire Spirit
Zap
Fire Spirit Zap
Fire Spirit
Zap Furnace
Zap Furnace Witch
Furnace
Fire Spirit Zap
Fire Spirit Zap Witch Electro Giant
Zap
Zap Electro Giant Fire Spirit Furnace Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Furnace Witch Electro Giant
Zap Witch Electro Giant
Zap
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Witch
Zap
Zap Electro Giant
Zap Electro Giant Witch
Zap Witch
Zap Witch Electro Giant

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