My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblins Battle Ram Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider Lava Hound
Giant Snowball
Fire Spirit Goblins Battle Ram Witch Ram Rider Lava Hound
Zap
Fire Spirit Goblins Battle Ram Witch Ram Rider Lava Hound
Barbarian Barrel
Electro Spirit Fire Spirit Goblins Battle Ram Witch
The Log
Electro Spirit Fire Spirit Goblins Battle Ram Witch Ram Rider
Earthquake
Witch
Arrows
Electro Spirit Fire Spirit Goblins Witch Lava Hound
Royal Delivery
Electro Spirit Fire Spirit Goblins Battle Ram Witch Ram Rider Lava Hound
Fireball
Battle Ram Witch Ram Rider Lava Hound
Poison
Witch Lava Hound
Lightning
Battle Ram Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Goblins Battle Ram Witch Ram Rider Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Goblins Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Ram Rider
Fire Spirit
Battle Ram Ram Rider
Goblins
Battle Ram
Battle Ram
Electro Spirit Fire Spirit Goblins Witch Lava Hound
Rocket
Lava Hound
Witch
Battle Ram Ram Rider Lava Hound
Ram Rider
Electro Spirit Fire Spirit Witch
Lava Hound
Battle Ram Rocket Witch

Defense Synergies 0 0

Electro Spirit
Fire Spirit
Goblins
Battle Ram
Rocket
Witch
Ram Rider
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ram Rider
Goblins Witch Ram Rider
Rocket Witch Ram Rider Fire Spirit Goblins
Witch Goblins Ram Rider
Rocket
Electro Spirit Fire Spirit Goblins
Rocket Ram Rider Electro Spirit Fire Spirit Witch
Rocket Electro Spirit Ram Rider
Witch Goblins
Fire Spirit Goblins
Goblins Witch Electro Spirit Ram Rider
Witch Ram Rider
Fire Spirit Rocket Witch Ram Rider
Fire Spirit Rocket Electro Spirit Goblins Witch
Ram Rider
Rocket Ram Rider
Goblins Witch
Fire Spirit Electro Spirit Goblins Witch Ram Rider
Witch Electro Spirit Fire Spirit Ram Rider
Ram Rider
Electro Spirit Fire Spirit Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch
Rocket
Goblins Rocket Witch Ram Rider
Rocket Ram Rider
Witch Ram Rider
Fire Spirit Rocket Electro Spirit Witch Ram Rider
Rocket Goblins Witch Ram Rider
Rocket Electro Spirit Goblins Witch
Witch
Witch
Rocket
Rocket Witch Ram Rider
Witch
Witch Electro Spirit Goblins Rocket
Electro Spirit Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Ram Rider
Rocket
Rocket
Rocket Fire Spirit
Electro Spirit Fire Spirit Rocket Witch Ram Rider
Fire Spirit Witch
Fire Spirit Ram Rider
Ram Rider
Rocket Fire Spirit Goblins
Rocket Ram Rider
Fire Spirit Rocket
Rocket Fire Spirit
Rocket
Rocket Witch
Rocket
Rocket
Rocket
Rocket Fire Spirit
Rocket Fire Spirit Witch
Rocket
Rocket
Rocket
Rocket
Electro Spirit Fire Spirit Witch
Witch
Witch Ram Rider
Witch Ram Rider
Rocket
Fire Spirit Witch
Rocket Electro Spirit Witch
Rocket
Rocket Electro Spirit
Rocket
Electro Spirit Fire Spirit Rocket Witch
Rocket Fire Spirit Witch Ram Rider
Rocket
Rocket
Electro Spirit Rocket Witch
Rocket Witch
Rocket Witch

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