My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Prince Bandit
Giant Snowball
Skeletons Flying Machine Goblin Drill
Zap
Skeletons Flying Machine Goblin Drill Prince Bandit
Barbarian Barrel
Skeletons Goblin Drill Bandit Electro Wizard
The Log
Skeletons Goblin Drill Prince Bandit
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Flying Machine Goblin Drill
Royal Delivery
Skeletons Flying Machine Goblin Drill Prince Bandit Electro Wizard
Fireball
Flying Machine Goblin Drill Bandit Electro Wizard
Poison
Flying Machine Goblin Drill Electro Wizard
Lightning
Prince Bandit Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Goblin Drill Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Bandit Flying Machine Freeze Goblin Drill Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Bandit Flying Machine

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Flying Machine
Goblin Drill Prince
Freeze
Goblin Drill
Flying Machine The Log Bandit
Prince
Flying Machine The Log Electro Wizard
The Log
Goblin Drill Prince Bandit
Bandit
Goblin Drill The Log Electro Wizard
Electro Wizard
Prince Bandit

Defense Synergies 1 17

Skeletons
Flying Machine Prince The Log Bandit Electro Wizard
Flying Machine
Skeletons Goblin Drill Prince The Log Bandit Electro Wizard
Freeze
Electro Wizard
Goblin Drill
Flying Machine The Log Electro Wizard
Prince
The Log Skeletons Flying Machine Electro Wizard
The Log
Prince Skeletons Flying Machine Goblin Drill Bandit Electro Wizard
Bandit
Skeletons Flying Machine The Log Electro Wizard
Electro Wizard
Skeletons Flying Machine Freeze Goblin Drill Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log Electro Wizard
Skeletons Flying Machine Goblin Drill Prince The Log Bandit Electro Wizard
Prince Skeletons Freeze Goblin Drill Bandit Electro Wizard
Prince Skeletons Goblin Drill Bandit Electro Wizard
Prince The Log
Freeze The Log Skeletons Flying Machine Bandit Electro Wizard
Electro Wizard Flying Machine Freeze
Flying Machine The Log Bandit Electro Wizard
Skeletons Goblin Drill Prince
Skeletons Prince Bandit Electro Wizard
Electro Wizard Skeletons Flying Machine Freeze Goblin Drill The Log Bandit
Flying Machine Electro Wizard
Goblin Drill Prince Skeletons Flying Machine Freeze The Log Bandit Electro Wizard
Freeze Goblin Drill Prince The Log Electro Wizard
Goblin Drill Prince Bandit Electro Wizard
Freeze Goblin Drill Prince The Log Bandit Electro Wizard
Skeletons Goblin Drill Prince Electro Wizard
Flying Machine Goblin Drill Prince The Log Bandit Electro Wizard
Freeze Goblin Drill The Log Flying Machine Bandit Electro Wizard
Goblin Drill Prince Electro Wizard
Flying Machine Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Bandit Electro Wizard
Bandit Electro Wizard Flying Machine Prince The Log
Bandit Skeletons Prince The Log Electro Wizard
Prince The Log Bandit Electro Wizard
Skeletons Goblin Drill Prince Bandit
Skeletons Flying Machine Freeze Electro Wizard
Prince Skeletons Flying Machine Bandit Electro Wizard
Prince
Freeze Electro Wizard Skeletons Flying Machine Prince The Log Bandit
Skeletons Goblin Drill
Flying Machine Prince
Prince The Log Electro Wizard
Prince Skeletons Bandit
Flying Machine
Electro Wizard Skeletons Flying Machine Freeze Goblin Drill Prince The Log
Flying Machine Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze Goblin Drill The Log Bandit
Flying Machine The Log Bandit Electro Wizard
Flying Machine Goblin Drill The Log Bandit
Flying Machine Freeze Prince The Log
The Log
Flying Machine Freeze
Flying Machine The Log
The Log Flying Machine Freeze
The Log Flying Machine Bandit
Prince Electro Wizard
Flying Machine Prince The Log Bandit Electro Wizard
Flying Machine
Flying Machine The Log Bandit
Flying Machine Freeze Bandit
Flying Machine Prince The Log
Flying Machine Goblin Drill The Log Bandit
Flying Machine The Log Bandit
Freeze
Flying Machine Prince The Log Bandit Electro Wizard
Flying Machine The Log
Prince The Log
Prince The Log
Flying Machine Goblin Drill The Log
Freeze The Log
The Log Flying Machine Bandit Electro Wizard
Flying Machine Prince The Log Bandit
The Log Bandit
Flying Machine Electro Wizard
Electro Wizard Flying Machine Freeze
The Log Bandit
Freeze Electro Wizard
Prince
The Log
Electro Wizard Flying Machine Freeze Prince Bandit
Flying Machine Electro Wizard
Freeze
The Log
Flying Machine Prince Electro Wizard
The Log Flying Machine
Flying Machine Prince
Flying Machine Freeze The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine Freeze Prince The Log Bandit Electro Wizard

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