My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Goblin Cage X-Bow Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Guards Miner
Giant Snowball
Royal Recruits Guards Miner
Zap
Guards X-Bow
Barbarian Barrel
Royal Recruits Elixir Golem Goblin Cage Guards X-Bow
The Log
Royal Recruits Elixir Golem Goblin Cage Guards X-Bow
Earthquake
Elixir Golem Goblin Cage Guards X-Bow
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Elixir Golem Goblin Cage Guards Miner Mother Witch
Fireball
Elixir Golem Goblin Cage X-Bow Mother Witch
Poison
Royal Recruits Elixir Golem Goblin Cage Guards X-Bow Mother Witch
Lightning
Goblin Cage X-Bow Mother Witch
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Guards Miner Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Elixir Golem Guards Miner Goblin Cage Mother Witch X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Elixir Golem Guards Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Earthquake
Elixir Golem Mother Witch
Elixir Golem
Earthquake Mother Witch
Goblin Cage
Miner
Guards
Miner X-Bow
X-Bow
Guards
Miner
Guards Goblin Cage Mother Witch
Mother Witch
Earthquake Elixir Golem Miner

Defense Synergies 0 6

Royal Recruits
Earthquake
Goblin Cage X-Bow
Elixir Golem
Goblin Cage
Earthquake Guards Mother Witch
Guards
Goblin Cage X-Bow Mother Witch
X-Bow
Earthquake Guards
Miner
Mother Witch
Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Goblin Cage X-Bow
Royal Recruits Goblin Cage X-Bow
Goblin Cage Royal Recruits
Royal Recruits Goblin Cage Guards
Royal Recruits Earthquake Goblin Cage X-Bow
Earthquake Guards X-Bow Mother Witch
Goblin Cage X-Bow
Earthquake Royal Recruits Goblin Cage X-Bow
Royal Recruits Goblin Cage X-Bow
Guards Royal Recruits Miner
Guards Mother Witch Royal Recruits Earthquake X-Bow
Royal Recruits Goblin Cage Earthquake Guards X-Bow
Royal Recruits Earthquake Goblin Cage Guards X-Bow
Royal Recruits Goblin Cage X-Bow
Royal Recruits Goblin Cage X-Bow
Royal Recruits Goblin Cage X-Bow
Goblin Cage Royal Recruits Guards X-Bow
Earthquake Goblin Cage Royal Recruits Guards Mother Witch
Royal Recruits Goblin Cage
Royal Recruits Earthquake Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Goblin Cage X-Bow
X-Bow Miner
Royal Recruits Guards Goblin Cage
Royal Recruits Guards Goblin Cage X-Bow
Royal Recruits Goblin Cage Guards
Mother Witch
Royal Recruits Guards Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage X-Bow
Royal Recruits Goblin Cage Guards
Royal Recruits Goblin Cage Guards
Royal Recruits Goblin Cage Guards
Royal Recruits Goblin Cage Guards
Royal Recruits Goblin Cage
Royal Recruits Guards Goblin Cage X-Bow
Royal Recruits Earthquake Goblin Cage Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Guards X-Bow
X-Bow Miner
Earthquake X-Bow Miner
Earthquake Royal Recruits Guards
Earthquake
Mother Witch
Earthquake
Earthquake X-Bow
Miner X-Bow
Guards X-Bow
Miner Royal Recruits Earthquake X-Bow
Earthquake Miner
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
Earthquake Royal Recruits X-Bow
Earthquake
Earthquake X-Bow
Earthquake X-Bow Miner Mother Witch
Earthquake X-Bow
X-Bow
Earthquake Royal Recruits X-Bow
Earthquake Mother Witch
X-Bow Miner Earthquake
X-Bow Miner
Miner X-Bow
X-Bow Mother Witch
Guards
Earthquake X-Bow Miner
Earthquake
Earthquake Royal Recruits Guards X-Bow
Miner
Earthquake
Royal Recruits
Royal Recruits Guards
Royal Recruits X-Bow Miner

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