My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer
Fireball
Firecracker Hog Rider Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Knight Mini P.E.K.K.A The Log Magic Archer
Knight
Firecracker Hog Rider Zap The Log Electro Wizard Magic Archer
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Hog Rider The Log Electro Wizard Magic Archer
Hog Rider
Zap Knight Firecracker The Log Mini P.E.K.K.A Electro Wizard Magic Archer
The Log
Hog Rider Zap Knight Mini P.E.K.K.A Magic Archer
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Magic Archer
Magic Archer
Zap Knight Mini P.E.K.K.A Hog Rider The Log Electro Wizard

Defense Synergies 8 12

Zap
Mini P.E.K.K.A Electro Wizard Knight Firecracker The Log Magic Archer
Knight
Firecracker Electro Wizard Magic Archer Zap Mini P.E.K.K.A The Log
Firecracker
Knight The Log Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Knight Firecracker Magic Archer
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Zap Knight Electro Wizard Magic Archer
Electro Wizard
Zap Knight Mini P.E.K.K.A Firecracker The Log Magic Archer
Magic Archer
Knight Zap Mini P.E.K.K.A The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Zap Knight Firecracker The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A The Log
The Log Zap Firecracker Electro Wizard Magic Archer
Electro Wizard Zap Firecracker Magic Archer
Zap The Log Electro Wizard Magic Archer
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker The Log Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Zap Knight The Log Electro Wizard
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A The Log Electro Wizard
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Zap Knight Firecracker The Log Electro Wizard Magic Archer
Zap The Log Knight Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Knight Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A The Log Magic Archer
Zap Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap Knight The Log Electro Wizard
Knight Mini P.E.K.K.A
Firecracker Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Firecracker Mini P.E.K.K.A The Log Magic Archer
Knight Mini P.E.K.K.A
Zap The Log Electro Wizard
Mini P.E.K.K.A Knight
Firecracker Magic Archer
Electro Wizard Zap Knight Firecracker Mini P.E.K.K.A The Log Magic Archer
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight Firecracker The Log
Zap Firecracker The Log Magic Archer
Firecracker Zap Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Knight The Log Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Knight Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Zap Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap Firecracker The Log Magic Archer
Firecracker The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Mini P.E.K.K.A
Zap The Log Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Firecracker The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Firecracker Electro Wizard Magic Archer
The Log
Knight Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
The Log Zap Firecracker Magic Archer
Zap
Firecracker
Zap Firecracker The Log Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker The Log Electro Wizard Magic Archer

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