My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Giant Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Wall Breakers Skeleton Army
Giant Snowball
Minions Wall Breakers Skeleton Army
Zap
Minions Wall Breakers Skeleton Army
Barbarian Barrel
Electro Spirit Rascals Wizard Wall Breakers Skeleton Army
The Log
Electro Spirit Rascals Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Electro Spirit Minions Rascals Wall Breakers Skeleton Army
Royal Delivery
Electro Spirit Minions Rascals Wizard Wall Breakers Skeleton Army
Fireball
Minions Rascals Wizard Wall Breakers Skeleton Army
Poison
Minions Rascals Wizard Skeleton Army
Lightning
Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Wall Breakers Minions Skeleton Army Rascals Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Barbarian Barrel Wall Breakers Minions

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Wall Breakers
Minions
Giant Rascals Barbarian Barrel Wall Breakers
Rascals
Minions Wall Breakers
Giant
Minions Barbarian Barrel Electro Spirit Wizard
Wizard
Giant
Barbarian Barrel
Giant Minions Wall Breakers
Wall Breakers
Electro Spirit Minions Rascals Barbarian Barrel
Skeleton Army

Defense Synergies 0 4

Electro Spirit
Minions
Barbarian Barrel
Rascals
Barbarian Barrel
Giant
Wizard
Barbarian Barrel Skeleton Army
Barbarian Barrel
Minions Rascals Wizard
Wall Breakers
Skeleton Army
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel
Skeleton Army Minions Rascals
Skeleton Army Minions Rascals
Skeleton Army Minions Rascals
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Electro Spirit Minions Rascals
Minions Electro Spirit Rascals Wizard
Electro Spirit Rascals Barbarian Barrel
Minions Rascals Skeleton Army
Skeleton Army Rascals Barbarian Barrel
Minions Skeleton Army Electro Spirit Rascals Wizard Barbarian Barrel
Minions Rascals Wizard
Skeleton Army Minions Rascals Wizard
Wizard Skeleton Army Electro Spirit Minions Rascals Barbarian Barrel
Skeleton Army Rascals
Skeleton Army Rascals
Wizard Minions Rascals Skeleton Army
Electro Spirit Minions Rascals Wizard Barbarian Barrel Skeleton Army
Wizard Barbarian Barrel Electro Spirit Minions Rascals
Rascals Wizard Skeleton Army Electro Spirit Minions Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Barbarian Barrel
Wizard Barbarian Barrel
Skeleton Army Minions Rascals
Skeleton Army Rascals Barbarian Barrel
Rascals Skeleton Army
Wizard Electro Spirit Minions Rascals
Rascals Skeleton Army Minions
Rascals Skeleton Army
Electro Spirit Minions Barbarian Barrel Skeleton Army
Skeleton Army
Minions Rascals
Skeleton Army
Rascals Skeleton Army Wizard
Wizard Rascals Skeleton Army
Rascals Skeleton Army Electro Spirit Minions Barbarian Barrel
Minions Electro Spirit Rascals Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Rascals Barbarian Barrel
Wizard Barbarian Barrel
Wizard Electro Spirit Minions
Wizard
Wizard Barbarian Barrel
Wizard
Minions
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Minions
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Minions
Wizard
Barbarian Barrel
Electro Spirit Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard
Electro Spirit Minions Wizard
Wizard
Electro Spirit
Wizard
Electro Spirit Minions Barbarian Barrel Skeleton Army
Wizard
Barbarian Barrel
Rascals Wizard
Wizard
Electro Spirit Minions Rascals
Barbarian Barrel

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