My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Goblins Bomber Battle Ram Little Prince
Zap
Goblins Bomber Battle Ram Little Prince
Barbarian Barrel
Goblins Bomber Battle Ram Royal Ghost Little Prince
The Log
Goblins Bomber Battle Ram Little Prince
Earthquake
Bomber
Arrows
Goblins Bomber Little Prince
Royal Delivery
Goblins Bomber Battle Ram P.E.K.K.A Royal Ghost Little Prince
Fireball
Bomber Battle Ram Little Prince
Poison
Bomber Little Prince
Lightning
Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Arrows Royal Ghost Little Prince Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Bomber
Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Goblins Bomber Royal Ghost Little Prince
Arrows
Zap P.E.K.K.A Battle Ram
Battle Ram
Zap Goblins Bomber Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Bomber Battle Ram
Royal Ghost
Zap Battle Ram Little Prince
Little Prince
Zap Royal Ghost

Defense Synergies 0 13

Goblins
Bomber Zap Little Prince
Bomber
Goblins Zap P.E.K.K.A Royal Ghost
Zap
Goblins Bomber Arrows P.E.K.K.A Royal Ghost Little Prince
Arrows
Zap P.E.K.K.A Little Prince
Battle Ram
P.E.K.K.A
Bomber Zap Arrows
Royal Ghost
Bomber Zap Little Prince
Little Prince
Goblins Zap Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Goblins Bomber Zap
P.E.K.K.A Goblins Bomber
P.E.K.K.A Goblins Bomber
Bomber Arrows P.E.K.K.A
Arrows Goblins Bomber Zap Royal Ghost
Zap Arrows Little Prince
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblins
Goblins Bomber Royal Ghost Little Prince
Goblins Bomber Zap Arrows Royal Ghost
Arrows Zap
P.E.K.K.A Bomber Zap
Bomber Goblins Zap Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A
Goblins Bomber Arrows P.E.K.K.A
Arrows Goblins Bomber Zap Royal Ghost Little Prince
Zap Arrows Bomber Royal Ghost Little Prince
P.E.K.K.A
Bomber Royal Ghost Goblins Arrows P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Royal Ghost
Bomber Zap Arrows Royal Ghost
P.E.K.K.A Goblins Zap
P.E.K.K.A Zap
P.E.K.K.A
Arrows Zap
P.E.K.K.A Goblins
P.E.K.K.A
Zap P.E.K.K.A Goblins
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A
Bomber
Goblins Bomber Zap P.E.K.K.A Little Prince
Arrows Bomber Zap P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Goblins
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows Little Prince
Arrows
Zap Arrows
Zap Arrows Bomber Little Prince
Arrows Zap Royal Ghost
Zap Arrows
Zap Arrows
Zap Arrows Little Prince
Zap
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows
Arrows
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Royal Ghost Little Prince

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