My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Firecracker Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Fisherman
Giant Snowball
Skeletons Bomber Hog Rider Fisherman
Zap
Skeletons Bomber Firecracker Fisherman
Barbarian Barrel
Skeletons Bomber Knight Firecracker Magic Archer
The Log
Skeletons Bomber Firecracker Hog Rider Fisherman
Earthquake
Skeletons Bomber Firecracker Hog Rider
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Knight Firecracker Hog Rider Fisherman Magic Archer
Fireball
Bomber Firecracker Hog Rider Fisherman Magic Archer
Poison
Bomber Firecracker Fisherman Magic Archer
Lightning
Knight Fisherman Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Firecracker Fisherman Hog Rider Poison Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Knight Hog Rider
Knight
Firecracker Hog Rider Bomber Poison Magic Archer
Firecracker
Knight Hog Rider Fisherman
Hog Rider
Knight Firecracker Bomber Poison Magic Archer
Poison
Knight Hog Rider
Fisherman
Firecracker
Magic Archer
Knight Hog Rider

Defense Synergies 4 10

Skeletons
Fisherman Bomber Knight Firecracker Poison Magic Archer
Bomber
Knight Skeletons Fisherman
Knight
Bomber Firecracker Magic Archer Skeletons Poison Fisherman
Firecracker
Knight Skeletons Fisherman
Hog Rider
Poison
Skeletons Knight
Fisherman
Skeletons Bomber Knight Firecracker Magic Archer
Magic Archer
Knight Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Magic Archer
Skeletons Bomber Knight Firecracker Fisherman
Fisherman Skeletons Bomber Knight
Skeletons Bomber Knight Firecracker Fisherman
Bomber Firecracker Poison
Skeletons Bomber Firecracker Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Skeletons Fisherman
Knight Skeletons Bomber Firecracker Fisherman
Poison Skeletons Bomber Knight Firecracker Fisherman Magic Archer
Firecracker Poison Magic Archer
Skeletons Bomber Knight
Bomber Firecracker Poison Magic Archer
Knight
Fisherman
Skeletons Bomber Knight Firecracker Poison Fisherman
Bomber Knight Firecracker Fisherman Magic Archer
Poison Bomber Knight Firecracker Fisherman Magic Archer
Fisherman
Bomber Knight Firecracker Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fisherman
Poison Bomber Knight Firecracker Fisherman Magic Archer
Skeletons Knight Fisherman
Knight Fisherman
Skeletons Knight Fisherman
Firecracker Poison Skeletons Magic Archer
Skeletons Knight
Knight Fisherman
Skeletons Knight Firecracker Poison Magic Archer
Skeletons
Knight
Poison
Skeletons Knight
Bomber Firecracker Magic Archer
Skeletons Bomber Knight Firecracker Poison Fisherman Magic Archer
Poison Bomber Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Firecracker
Firecracker Poison Fisherman Magic Archer
Poison Magic Archer
Knight Firecracker Poison
Bomber Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Bomber Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Fisherman
Poison Fisherman
Firecracker Poison Knight Fisherman Magic Archer
Poison Firecracker Magic Archer
Poison Knight Firecracker Fisherman Magic Archer
Firecracker Poison Fisherman Magic Archer
Firecracker Poison Fisherman Magic Archer
Bomber Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Bomber Fisherman
Bomber Firecracker Poison Fisherman Magic Archer
Bomber Firecracker Poison Magic Archer
Poison Magic Archer
Poison
Fisherman
Poison
Firecracker Poison Bomber Magic Archer
Fisherman
Firecracker Poison Fisherman Magic Archer
Poison Fisherman Magic Archer
Poison Firecracker Fisherman Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison
Poison Bomber Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer
Poison Firecracker Magic Archer
Poison Knight Firecracker Magic Archer
Bomber Firecracker Poison Magic Archer
Poison
Firecracker
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer

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