My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Electro Dragon
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Battle Healer Guards Electro Dragon Bowler
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Bowler
Poison
Firecracker Elixir Golem Battle Healer Guards Electro Dragon
Lightning
Battle Healer Electro Dragon Bowler
Rocket
Battle Healer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Guards Poison Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Guards Battle Healer Poison Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Bowler
Elixir Golem
Firecracker Battle Healer Poison Mirror Electro Dragon Bowler
Battle Healer
Elixir Golem Electro Dragon Firecracker Mirror Poison Bowler
Mirror
Firecracker Elixir Golem Battle Healer Poison
Guards
Poison
Elixir Golem Battle Healer Mirror Electro Dragon Bowler
Electro Dragon
Battle Healer Elixir Golem Poison Bowler
Bowler
Firecracker Elixir Golem Battle Healer Poison Electro Dragon

Defense Synergies 2 12

Firecracker
Battle Healer Mirror Guards Electro Dragon
Elixir Golem
Battle Healer
Mirror Electro Dragon Firecracker Poison Bowler
Mirror
Battle Healer Firecracker Poison Electro Dragon Bowler
Guards
Firecracker Poison Electro Dragon
Poison
Battle Healer Mirror Guards
Electro Dragon
Battle Healer Firecracker Mirror Guards Bowler
Bowler
Battle Healer Mirror Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon
Firecracker Battle Healer Electro Dragon
Bowler Electro Dragon
Firecracker Guards Electro Dragon Bowler
Firecracker Battle Healer Poison Bowler
Bowler Firecracker Guards Electro Dragon
Firecracker Poison Electro Dragon
Bowler Battle Healer Poison Electro Dragon
Guards Firecracker Battle Healer Bowler
Guards Poison Firecracker Electro Dragon Bowler
Firecracker Poison Electro Dragon
Bowler Battle Healer Guards Electro Dragon
Bowler Firecracker Guards Poison Electro Dragon
Bowler
Firecracker Poison Electro Dragon Bowler
Firecracker Battle Healer Guards Electro Dragon Bowler
Poison Firecracker Battle Healer Guards Electro Dragon Bowler
Bowler Firecracker Battle Healer Guards Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer Bowler
Poison Firecracker Battle Healer Electro Dragon Bowler
Guards Battle Healer Electro Dragon Bowler
Guards Bowler Battle Healer
Battle Healer Guards Bowler
Firecracker Poison Electro Dragon
Guards Battle Healer Bowler
Battle Healer
Electro Dragon Firecracker Poison
Guards
Guards Electro Dragon Bowler
Guards Poison Bowler
Bowler Guards
Firecracker Electro Dragon Bowler
Guards Electro Dragon Firecracker Battle Healer Poison Bowler
Poison Bowler Firecracker Battle Healer Electro Dragon
Poison
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards Electro Dragon
Firecracker Poison Electro Dragon Bowler
Poison Electro Dragon
Firecracker Guards Poison
Poison Firecracker Bowler
Firecracker Poison Electro Dragon
Firecracker Poison Bowler
Poison Firecracker Electro Dragon Bowler
Poison Firecracker Electro Dragon
Guards Poison Electro Dragon Bowler
Firecracker Poison Electro Dragon Bowler
Poison Firecracker Electro Dragon
Poison Firecracker Bowler
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Electro Dragon Bowler
Firecracker Poison Electro Dragon Bowler
Poison
Firecracker Poison Electro Dragon Bowler
Firecracker Poison Electro Dragon Bowler
Poison Bowler
Poison
Bowler
Poison Electro Dragon
Firecracker Poison Electro Dragon Bowler
Firecracker Poison Electro Dragon Bowler
Poison Electro Dragon Bowler
Poison Firecracker
Poison Firecracker Electro Dragon
Electro Dragon Firecracker Guards Poison
Bowler
Poison Electro Dragon
Firecracker Poison Electro Dragon
Firecracker Poison Bowler
Guards Electro Dragon
Poison Firecracker Electro Dragon
Poison Firecracker Electro Dragon Bowler
Firecracker Poison Electro Dragon Bowler
Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Guards Poison Bowler
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker Bowler
Firecracker Electro Dragon Bowler
Poison

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