My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Executioner Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards
Barbarian Barrel
Elixir Golem Guards Executioner
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Elixir Golem Guards Electro Dragon Executioner Boss Bandit
Fireball
Elixir Golem Electro Dragon Executioner Boss Bandit
Poison
Elixir Golem Guards Electro Dragon Executioner Boss Bandit
Lightning
Electro Dragon Executioner Boss Bandit
Rocket
Electro Dragon Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Executioner Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Elixir Golem Guards Fireball Electro Dragon Executioner Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Elixir Golem Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem
Elixir Golem
Arrows Fireball Electro Dragon Executioner The Log
Fireball
Arrows Elixir Golem The Log
Guards
The Log
Electro Dragon
Elixir Golem Executioner
Executioner
Elixir Golem Electro Dragon The Log
The Log
Elixir Golem Fireball Guards Executioner
Boss Bandit

Defense Synergies 1 6

Arrows
Fireball
Elixir Golem
Fireball
The Log Arrows
Guards
Electro Dragon Executioner The Log
Electro Dragon
Guards The Log
Executioner
Guards The Log
The Log
Fireball Guards Electro Dragon Executioner
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Executioner The Log
Electro Dragon Executioner The Log
Electro Dragon Executioner
Guards Electro Dragon
Arrows Fireball The Log
Arrows Fireball The Log Guards Electro Dragon Executioner
Arrows Fireball Electro Dragon Executioner
Arrows Fireball Electro Dragon The Log
Guards
Guards Executioner Arrows Fireball Electro Dragon The Log
Arrows Executioner Fireball Electro Dragon
Fireball Guards Electro Dragon The Log
Fireball Executioner Arrows Guards Electro Dragon The Log
Fireball The Log
Arrows Fireball Electro Dragon Executioner
Arrows Fireball Guards Electro Dragon Executioner The Log
Arrows Executioner The Log Fireball Guards Electro Dragon
Arrows Fireball Guards Electro Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Arrows Electro Dragon Executioner The Log
Guards Electro Dragon The Log
Guards Fireball The Log
Guards Executioner
Arrows Fireball Executioner Electro Dragon
Guards Fireball
Electro Dragon Fireball The Log
Guards
Guards Electro Dragon
Arrows Fireball Guards The Log
Fireball Guards Executioner
Fireball Electro Dragon Executioner
Guards Electro Dragon Fireball Executioner The Log
Arrows Executioner Fireball Electro Dragon The Log
Arrows Fireball
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Electro Dragon The Log
Arrows Fireball Electro Dragon Executioner The Log
Arrows Fireball Electro Dragon The Log
Arrows Fireball Guards The Log
Fireball Executioner Arrows The Log
Arrows Fireball Executioner Electro Dragon
Arrows Executioner The Log
Arrows Fireball The Log Electro Dragon Executioner
Arrows Fireball The Log Electro Dragon
Fireball Guards Electro Dragon
Arrows Fireball Electro Dragon The Log
Fireball Arrows Electro Dragon Executioner
Fireball Executioner The Log
Arrows Fireball Electro Dragon
Arrows Fireball The Log
Arrows Fireball Electro Dragon Executioner The Log
Arrows Fireball Electro Dragon Executioner The Log
Arrows Fireball
Arrows Fireball Electro Dragon Executioner The Log
Arrows Fireball Electro Dragon The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball Electro Dragon The Log
Arrows The Log Fireball Electro Dragon Executioner
Arrows Fireball The Log Electro Dragon Executioner
Fireball Arrows Electro Dragon The Log
Fireball Arrows The Log
Arrows Fireball Electro Dragon Executioner
Electro Dragon Fireball Guards
Fireball
Arrows Fireball Electro Dragon The Log
Arrows Fireball Electro Dragon
Arrows Fireball The Log
Fireball Guards Electro Dragon
Fireball Arrows Electro Dragon Executioner
Arrows The Log Fireball
Fireball Electro Dragon Executioner
Arrows The Log Fireball Electro Dragon Executioner
Arrows Fireball
Electro Dragon Executioner
Electro Dragon Fireball Guards The Log
Fireball Electro Dragon Executioner
Electro Dragon Fireball Executioner The Log
Fireball Electro Dragon

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