My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Barbarian Hut Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Clone
Giant Snowball
Hog Rider Clone Little Prince
Zap
Clone Little Prince
Barbarian Barrel
Elixir Golem Barbarian Hut Clone Little Prince
The Log
Elixir Golem Hog Rider Barbarian Hut Clone Little Prince
Earthquake
Elixir Golem Hog Rider Barbarian Hut Clone
Arrows
Clone Little Prince
Royal Delivery
Elixir Golem Hog Rider Clone Little Prince
Fireball
Elixir Golem Hog Rider Barbarian Hut Clone Little Prince
Poison
Elixir Golem Barbarian Hut Clone Little Prince
Lightning
Barbarian Hut Little Prince
Rocket
Hog Rider Barbarian Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Elixir Golem Clone Little Prince Hog Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Elixir Golem Barbarian Hut Little Prince
Elixir Golem
Rage Zap Hog Rider Barbarian Hut Mirror
Hog Rider
Zap Rage Elixir Golem Barbarian Hut Mirror Little Prince
Barbarian Hut
Zap Elixir Golem Hog Rider Mirror
Mirror
Zap Elixir Golem Hog Rider Barbarian Hut
Rage
Elixir Golem Hog Rider
Clone
Little Prince
Zap Hog Rider

Defense Synergies 1 2

Zap
Mirror Barbarian Hut Little Prince
Elixir Golem
Hog Rider
Barbarian Hut
Zap
Mirror
Zap
Rage
Clone
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap
Barbarian Hut Zap
Barbarian Hut
Barbarian Hut
Zap
Zap Barbarian Hut Little Prince
Barbarian Hut Zap
Barbarian Hut
Little Prince
Zap
Zap Barbarian Hut
Barbarian Hut Zap
Barbarian Hut Zap
Barbarian Hut
Barbarian Hut Zap
Barbarian Hut
Zap Barbarian Hut Little Prince
Zap Barbarian Hut Little Prince
Barbarian Hut
Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap
Zap
Zap Barbarian Hut
Zap Barbarian Hut
Barbarian Hut
Zap
Barbarian Hut
Barbarian Hut
Zap Barbarian Hut
Barbarian Hut
Zap
Barbarian Hut
Barbarian Hut
Zap Barbarian Hut Little Prince
Zap Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Zap
Barbarian Hut
Barbarian Hut
Zap
Zap
Zap Barbarian Hut
Zap
Zap
Zap
Barbarian Hut
Zap Barbarian Hut
Zap Barbarian Hut
Barbarian Hut
Zap
Zap Little Prince
Zap Barbarian Hut
Zap Little Prince
Zap
Zap
Zap
Zap Little Prince
Zap
Zap
Zap
Zap Barbarian Hut
Zap
Zap
Zap
Zap
Zap
Zap Little Prince

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