My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner Electro Giant Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Phoenix
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince Executioner
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Wizard Dark Prince Executioner
Fireball
Wizard Executioner
Poison
Wizard Executioner Phoenix
Lightning
Wizard Dark Prince Executioner Phoenix
Rocket
Wizard Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Dark Prince Phoenix Golden Knight Wizard Executioner Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Dark Prince Phoenix Golden Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Dark Prince
Tornado
Wizard Executioner Electro Giant Dark Prince
Dark Prince
Electro Giant Wizard Tornado Executioner Lightning
Executioner
Tornado Dark Prince
Lightning
Electro Giant Dark Prince
Electro Giant
Tornado Dark Prince Lightning Golden Knight
Phoenix
Golden Knight
Electro Giant

Defense Synergies 2 6

Wizard
Tornado Dark Prince Golden Knight
Tornado
Wizard Executioner Dark Prince Electro Giant
Dark Prince
Wizard Tornado Executioner
Executioner
Tornado Dark Prince
Lightning
Electro Giant
Tornado Golden Knight
Phoenix
Golden Knight
Wizard Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Executioner Golden Knight
Dark Prince Executioner Phoenix
Tornado Dark Prince Executioner Lightning
Dark Prince Phoenix
Lightning Tornado Dark Prince
Tornado Dark Prince Executioner
Tornado Lightning Wizard Executioner Phoenix
Lightning Electro Giant Phoenix Golden Knight
Tornado Phoenix
Tornado Dark Prince Phoenix
Executioner Wizard Tornado Dark Prince Electro Giant
Executioner Wizard Tornado Phoenix
Wizard Dark Prince Lightning
Wizard Executioner Tornado Dark Prince Golden Knight
Phoenix
Tornado Lightning Electro Giant
Wizard Tornado Dark Prince Executioner
Wizard Tornado Dark Prince Executioner Golden Knight
Wizard Tornado Executioner Dark Prince
Tornado Phoenix
Wizard Dark Prince Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant
Wizard Executioner Lightning Phoenix
Dark Prince Lightning Golden Knight
Dark Prince Lightning Tornado Phoenix
Dark Prince Executioner Phoenix
Wizard Executioner Electro Giant Tornado
Dark Prince Lightning Phoenix
Dark Prince Phoenix
Lightning Tornado Dark Prince Phoenix
Phoenix
Dark Prince Phoenix Golden Knight
Lightning Tornado Dark Prince Electro Giant Phoenix
Dark Prince Lightning Wizard Executioner Golden Knight
Wizard Executioner Electro Giant
Electro Giant Phoenix Tornado Dark Prince Executioner Lightning Golden Knight
Executioner Wizard Dark Prince Electro Giant Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Golden Knight
Tornado Executioner Golden Knight
Lightning
Lightning Dark Prince
Wizard Executioner Dark Prince
Wizard Executioner Electro Giant Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner Lightning
Wizard Tornado Lightning Golden Knight
Lightning Tornado
Lightning Wizard Tornado Dark Prince Golden Knight
Lightning Wizard Tornado Executioner
Lightning Executioner Golden Knight
Lightning
Lightning
Lightning Wizard Executioner Golden Knight
Lightning Wizard Executioner
Lightning Tornado
Lightning
Lightning Wizard Dark Prince Executioner
Lightning Wizard Tornado Electro Giant Golden Knight
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Electro Giant Wizard Dark Prince Executioner
Wizard Tornado Executioner Lightning Golden Knight
Lightning Wizard Tornado Golden Knight
Lightning Tornado Golden Knight
Lightning Wizard Tornado Executioner Electro Giant
Lightning Wizard Electro Giant
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Dark Prince
Lightning Wizard Tornado Executioner
Lightning Wizard Dark Prince Executioner
Wizard Executioner Lightning
Lightning Tornado Electro Giant
Dark Prince Executioner
Electro Giant Tornado Lightning Golden Knight
Tornado Executioner Lightning
Lightning Tornado Dark Prince Executioner Electro Giant Golden Knight

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