My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Barbarians Balloon Lumberjack Little Prince
Zap
Dark Prince Balloon Little Prince
Barbarian Barrel
Barbarians Wizard Dark Prince Lumberjack Little Prince
The Log
Barbarians Dark Prince Lumberjack Little Prince
Earthquake
Barbarians
Arrows
Little Prince
Royal Delivery
Barbarians Wizard Dark Prince Balloon Lumberjack Little Prince
Fireball
Barbarians Wizard Balloon Lumberjack Little Prince
Poison
Barbarians Wizard Balloon Little Prince
Lightning
Wizard Dark Prince Balloon Lumberjack Little Prince
Rocket
Barbarians Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Little Prince Dark Prince Freeze Lumberjack Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Little Prince Dark Prince Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Barbarians Dark Prince Lumberjack Little Prince
Barbarians
Giant Snowball Balloon
Wizard
Dark Prince Balloon Lumberjack
Dark Prince
Giant Snowball Wizard Balloon Lumberjack Little Prince
Freeze
Balloon
Balloon
Giant Snowball Freeze Lumberjack Barbarians Wizard Dark Prince Little Prince
Lumberjack
Balloon Giant Snowball Wizard Dark Prince
Little Prince
Giant Snowball Dark Prince Balloon

Defense Synergies 0 11

Giant Snowball
Barbarians Wizard Dark Prince Lumberjack Little Prince
Barbarians
Giant Snowball
Wizard
Giant Snowball Dark Prince Freeze Lumberjack
Dark Prince
Giant Snowball Wizard Little Prince
Freeze
Wizard Lumberjack
Balloon
Lumberjack
Giant Snowball Wizard Freeze Little Prince
Little Prince
Giant Snowball Dark Prince Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Lumberjack Dark Prince
Barbarians Lumberjack Giant Snowball Dark Prince Freeze
Barbarians Lumberjack Dark Prince
Barbarians Dark Prince Lumberjack
Freeze Giant Snowball Dark Prince Lumberjack
Giant Snowball Wizard Freeze Little Prince
Barbarians
Barbarians Lumberjack
Giant Snowball Barbarians Dark Prince Lumberjack Little Prince
Barbarians Giant Snowball Wizard Dark Prince Freeze Lumberjack
Giant Snowball Wizard
Barbarians Lumberjack Giant Snowball Wizard Dark Prince Freeze
Wizard Giant Snowball Barbarians Dark Prince Freeze Lumberjack
Barbarians Lumberjack
Barbarians Giant Snowball Freeze Lumberjack
Barbarians Wizard Dark Prince Lumberjack
Giant Snowball Barbarians Wizard Dark Prince Lumberjack Little Prince
Giant Snowball Wizard Freeze Barbarians Dark Prince Lumberjack Little Prince
Barbarians Lumberjack
Wizard Dark Prince Giant Snowball Barbarians Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Giant Snowball Dark Prince
Giant Snowball Wizard Lumberjack
Barbarians Lumberjack Dark Prince
Dark Prince Lumberjack Barbarians
Barbarians Dark Prince Lumberjack
Wizard Giant Snowball Freeze
Dark Prince Barbarians Lumberjack
Barbarians Dark Prince Lumberjack
Freeze Giant Snowball Barbarians Dark Prince
Barbarians
Barbarians Dark Prince Lumberjack
Giant Snowball Barbarians Dark Prince
Barbarians Dark Prince Wizard Lumberjack
Wizard Barbarians
Barbarians Dark Prince Freeze Lumberjack Little Prince
Giant Snowball Barbarians Wizard Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball
Barbarians Dark Prince Freeze
Wizard Giant Snowball Dark Prince
Wizard Giant Snowball Freeze
Wizard
Giant Snowball Wizard Freeze
Giant Snowball Wizard
Giant Snowball Lumberjack
Wizard Dark Prince
Giant Snowball Wizard
Giant Snowball
Freeze
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball Freeze
Giant Snowball Wizard Dark Prince
Giant Snowball Wizard Little Prince
Giant Snowball Wizard
Giant Snowball Barbarians
Giant Snowball Freeze Wizard Dark Prince Little Prince
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Little Prince
Giant Snowball Wizard Freeze
Giant Snowball
Giant Snowball Wizard
Giant Snowball Freeze
Giant Snowball Wizard
Barbarians Dark Prince Freeze
Giant Snowball Wizard
Freeze
Wizard Dark Prince Lumberjack
Giant Snowball Wizard
Giant Snowball
Dark Prince
Giant Snowball Freeze
Giant Snowball
Giant Snowball Dark Prince Freeze Little Prince

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