My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Cannon Hog Rider Little Prince
Zap
Cannon Sparky Little Prince
Barbarian Barrel
Knight Cannon Sparky Little Prince
The Log
Cannon Mini P.E.K.K.A Hog Rider Sparky Little Prince
Earthquake
Cannon Hog Rider
Arrows
Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Sparky Little Prince
Fireball
Cannon Hog Rider Sparky Little Prince
Poison
Cannon Sparky Little Prince
Lightning
Knight Cannon Mini P.E.K.K.A Sparky Little Prince
Rocket
Hog Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Void Little Prince Mini P.E.K.K.A Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Void

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Sparky Knight Mini P.E.K.K.A
Knight
Hog Rider Arrows Sparky Little Prince
Cannon
Mini P.E.K.K.A
Sparky Arrows Hog Rider Little Prince
Hog Rider
Arrows Knight Mini P.E.K.K.A Void Little Prince
Void
Arrows Hog Rider
Sparky
Arrows Mini P.E.K.K.A Knight
Little Prince
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 2 11

Arrows
Knight Cannon Mini P.E.K.K.A Void Sparky Little Prince
Knight
Cannon Little Prince Arrows Mini P.E.K.K.A Sparky
Cannon
Knight Arrows Mini P.E.K.K.A Sparky Little Prince
Mini P.E.K.K.A
Arrows Knight Cannon
Hog Rider
Void
Arrows
Sparky
Arrows Knight Cannon
Little Prince
Knight Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Void Sparky
Mini P.E.K.K.A Sparky Knight Cannon
Cannon Mini P.E.K.K.A Sparky Knight Void
Cannon Mini P.E.K.K.A Sparky Knight
Arrows Mini P.E.K.K.A Sparky
Arrows Cannon
Arrows Cannon Void Little Prince
Arrows Cannon Void Sparky
Cannon Mini P.E.K.K.A Sparky
Knight Cannon Mini P.E.K.K.A Sparky Little Prince
Arrows Knight Cannon
Arrows
Cannon Mini P.E.K.K.A Sparky Knight
Sparky Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight Cannon
Cannon Mini P.E.K.K.A Sparky
Sparky Arrows Knight Cannon Mini P.E.K.K.A
Arrows Cannon Knight Little Prince
Arrows Knight Cannon Little Prince
Mini P.E.K.K.A Sparky Cannon
Arrows Knight Cannon Mini P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Void Sparky
Void Arrows Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Knight Sparky
Knight Cannon Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Sparky Knight Void
Mini P.E.K.K.A Knight Sparky
Void Knight Mini P.E.K.K.A Sparky
Cannon Sparky
Knight Mini P.E.K.K.A Sparky
Arrows Void
Mini P.E.K.K.A Knight Cannon Sparky
Cannon Sparky
Sparky Knight Mini P.E.K.K.A Little Prince
Arrows Cannon Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Sparky
Arrows Void
Arrows Void Sparky
Arrows Knight Void Sparky
Arrows Sparky
Arrows
Arrows Sparky
Arrows
Arrows Void
Mini P.E.K.K.A Void Sparky
Void Arrows Knight Sparky
Void Arrows
Knight Void Sparky
Arrows Void
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Void Arrows Mini P.E.K.K.A Sparky
Arrows Little Prince
Void Sparky
Arrows Void
Void Sparky
Arrows Void
Arrows Sparky Little Prince
Arrows Void Sparky
Void Arrows Sparky
Void Arrows Sparky
Arrows Sparky Little Prince
Void
Mini P.E.K.K.A Void Sparky
Void Arrows Sparky
Void Arrows Sparky
Sparky
Arrows Sparky
Void
Arrows
Arrows
Void Knight Mini P.E.K.K.A Sparky
Arrows
Void Arrows Sparky
Sparky
Sparky
Void
Void Sparky Little Prince

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