My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Knight Tesla Goblin Drill Ice Wizard
The Log
Skeletons Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Knight Goblin Drill Ice Wizard
Fireball
Tesla Goblin Drill Ice Wizard
Poison
Goblin Drill Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Ice Wizard Tesla Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Poison Goblin Drill The Log Ice Wizard
Tesla
Tornado
Poison The Log Ice Wizard
Poison
Knight Tornado Goblin Drill The Log
Goblin Drill
Knight Poison The Log
The Log
Knight Tornado Poison Goblin Drill
Ice Wizard
Knight Tornado

Defense Synergies 5 19

Skeletons
Tesla Knight Tornado Poison The Log Ice Wizard
Knight
Tesla Ice Wizard Skeletons Tornado Poison The Log
Tesla
Skeletons Knight The Log Tornado Poison Goblin Drill
Tornado
Ice Wizard Skeletons Knight Tesla Poison Goblin Drill The Log
Poison
Skeletons Knight Tesla Tornado The Log Ice Wizard
Goblin Drill
Tesla Tornado The Log Ice Wizard
The Log
Tesla Skeletons Knight Tornado Poison Goblin Drill Ice Wizard
Ice Wizard
Knight Tornado Skeletons Poison Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Skeletons Knight Tesla Goblin Drill The Log Ice Wizard
Tesla Tornado Skeletons Knight Goblin Drill Ice Wizard
Tesla Skeletons Knight Goblin Drill Ice Wizard
Tornado Poison The Log
Tornado The Log Skeletons Tesla Ice Wizard
Tesla Tornado Poison Ice Wizard
Tesla Poison The Log
Tesla Skeletons Tornado Goblin Drill Ice Wizard
Knight Tornado Skeletons Tesla Ice Wizard
Poison Ice Wizard Skeletons Knight Tesla Tornado Goblin Drill The Log
Tesla Tornado Poison Ice Wizard
Tesla Goblin Drill Skeletons Knight The Log Ice Wizard
Tesla Tornado Poison Goblin Drill The Log
Knight Tesla Goblin Drill
Tornado Tesla Goblin Drill The Log
Tesla Skeletons Knight Tornado Poison Goblin Drill
Tesla Knight Tornado Goblin Drill The Log Ice Wizard
Tornado Poison Goblin Drill The Log Knight Tesla Ice Wizard
Tesla Tornado Goblin Drill
Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Poison Knight Tesla The Log
Skeletons Knight The Log
Knight Tesla Tornado The Log
Skeletons Knight Tesla Goblin Drill
Poison Skeletons Tesla Tornado Ice Wizard
Skeletons Knight Tesla Ice Wizard
Knight Tesla
Skeletons Knight Tornado Poison The Log
Skeletons Tesla Goblin Drill
Knight Tesla
Tornado Poison The Log
Skeletons Knight Tesla
Tesla
Tesla Skeletons Knight Tornado Poison Goblin Drill The Log
Poison Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill The Log
Poison Tornado The Log Ice Wizard
Poison Goblin Drill The Log
Knight Poison The Log
Poison The Log
Poison Tornado Ice Wizard
Tornado Poison The Log
Poison The Log Tornado Ice Wizard
Poison The Log Tornado
Tornado Poison
Poison Knight Tornado The Log
Poison Tornado
Poison Knight The Log
Poison
Poison The Log
Poison Goblin Drill The Log
Poison The Log
Tornado Poison
Poison The Log
Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Tornado Poison The Log Ice Wizard
Poison The Log Tornado Ice Wizard
Tornado Poison The Log
Poison Tornado The Log
Poison Tornado Ice Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison Tornado Ice Wizard
The Log
Poison Knight
The Log Poison
Tornado Poison
Tornado Poison The Log
Tornado Poison
Poison Tornado The Log

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