My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minion Horde Dart Goblin Musketeer Goblin Barrel Skeleton Army Balloon
Zap
Minion Horde Dart Goblin Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Dart Goblin Musketeer Goblin Barrel Skeleton Army Electro Wizard
The Log
Dart Goblin Musketeer Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Dart Goblin Musketeer Goblin Barrel Skeleton Army Balloon Electro Wizard
Fireball
Minion Horde Dart Goblin Musketeer Goblin Barrel Skeleton Army Balloon Electro Wizard
Poison
Minion Horde Dart Goblin Musketeer Skeleton Army Balloon Electro Wizard
Lightning
Musketeer Balloon Electro Wizard
Rocket
Minion Horde Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Goblin Barrel Skeleton Army Musketeer Electro Wizard Minion Horde Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Goblin Barrel Skeleton Army Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dart Goblin
Goblin Barrel Balloon
Musketeer
Balloon
Goblin Barrel
Dart Goblin Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Dart Goblin Musketeer Goblin Barrel Electro Wizard
Lightning
Electro Wizard
Balloon

Defense Synergies 0 6

Minion Horde
Dart Goblin
Musketeer Skeleton Army Electro Wizard
Musketeer
Dart Goblin Skeleton Army Electro Wizard
Goblin Barrel
Skeleton Army
Dart Goblin Musketeer Electro Wizard
Balloon
Lightning
Electro Wizard
Dart Goblin Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Dart Goblin Musketeer Electro Wizard
Minion Horde Skeleton Army Dart Goblin Musketeer Electro Wizard
Minion Horde Skeleton Army Dart Goblin Musketeer Lightning Electro Wizard
Minion Horde Skeleton Army Dart Goblin Musketeer Electro Wizard
Lightning Skeleton Army
Skeleton Army Dart Goblin Musketeer Electro Wizard
Minion Horde Dart Goblin Musketeer Lightning Electro Wizard
Lightning Dart Goblin Musketeer Electro Wizard
Minion Horde Musketeer Skeleton Army
Skeleton Army Minion Horde Dart Goblin Musketeer Electro Wizard
Minion Horde Dart Goblin Skeleton Army Electro Wizard Musketeer
Minion Horde Musketeer Dart Goblin Electro Wizard
Minion Horde Skeleton Army Musketeer Lightning Electro Wizard
Skeleton Army Minion Horde Dart Goblin Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Lightning Electro Wizard
Minion Horde Musketeer Skeleton Army Electro Wizard
Minion Horde Dart Goblin Musketeer Skeleton Army Electro Wizard
Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Electro Wizard
Skeleton Army Minion Horde Dart Goblin Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Musketeer Lightning
Skeleton Army Minion Horde Musketeer Lightning Electro Wizard
Skeleton Army Lightning Minion Horde Musketeer Electro Wizard
Minion Horde Musketeer Skeleton Army
Minion Horde Dart Goblin Musketeer Electro Wizard
Skeleton Army Minion Horde Dart Goblin Musketeer Lightning Electro Wizard
Minion Horde Skeleton Army
Minion Horde Lightning Electro Wizard Skeleton Army
Minion Horde Dart Goblin Musketeer Skeleton Army
Minion Horde Dart Goblin Musketeer
Skeleton Army Lightning Electro Wizard
Skeleton Army Lightning Minion Horde
Minion Horde Dart Goblin Musketeer Skeleton Army
Skeleton Army Electro Wizard Minion Horde Dart Goblin Musketeer Lightning
Minion Horde Dart Goblin Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Dart Goblin Musketeer
Dart Goblin Musketeer Electro Wizard
Lightning Minion Horde Dart Goblin
Lightning Dart Goblin Musketeer
Minion Horde
Minion Horde Dart Goblin Musketeer
Minion Horde Dart Goblin Musketeer
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Minion Horde Musketeer Electro Wizard
Lightning Minion Horde Dart Goblin Musketeer Electro Wizard
Lightning Dart Goblin Musketeer
Lightning Dart Goblin Musketeer
Lightning Minion Horde Dart Goblin Musketeer
Lightning Dart Goblin Musketeer
Lightning Minion Horde Dart Goblin Musketeer
Lightning Minion Horde Dart Goblin Musketeer
Lightning
Minion Horde Lightning
Lightning Dart Goblin Musketeer Electro Wizard
Lightning Dart Goblin
Lightning Minion Horde Musketeer
Lightning
Musketeer Lightning
Lightning Minion Horde Musketeer
Minion Horde
Dart Goblin Musketeer Lightning Electro Wizard
Lightning Musketeer
Lightning Dart Goblin Musketeer
Lightning Minion Horde Dart Goblin Musketeer Electro Wizard
Lightning Electro Wizard Minion Horde Dart Goblin Musketeer
Lightning Minion Horde
Lightning Minion Horde Dart Goblin Musketeer
Lightning Minion Horde Electro Wizard
Minion Horde
Lightning
Minion Horde Lightning Electro Wizard Dart Goblin Musketeer Skeleton Army
Lightning Dart Goblin Musketeer Electro Wizard
Lightning Minion Horde Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Lightning
Lightning
Minion Horde Dart Goblin Musketeer
Minion Horde Dart Goblin Musketeer Lightning Electro Wizard
Dart Goblin Musketeer Lightning Electro Wizard
Lightning Dart Goblin Musketeer Electro Wizard

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