My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Giant Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Royal Hogs Skeleton Army Phoenix
Giant Snowball
Battle Ram Royal Hogs Skeleton Army
Zap
Battle Ram Royal Hogs Skeleton Army
Barbarian Barrel
Electro Spirit Battle Ram Royal Hogs Skeleton Army
The Log
Electro Spirit Battle Ram Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Electro Spirit Royal Hogs Skeleton Army
Royal Delivery
Electro Spirit Battle Ram Royal Hogs Skeleton Army
Fireball
Battle Ram Royal Hogs Skeleton Army
Poison
Royal Hogs Skeleton Army Phoenix
Lightning
Battle Ram Phoenix
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Skeleton Army Tornado Battle Ram Phoenix Giant Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Skeleton Army Tornado Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Giant Phoenix
Battle Ram
Electro Spirit Royal Hogs Tornado Lightning
Giant
Lightning Electro Spirit Tornado
Royal Hogs
Battle Ram Lightning
Skeleton Army
Tornado
Battle Ram Giant
Lightning
Giant Battle Ram Royal Hogs
Phoenix
Electro Spirit

Defense Synergies 0 1

Electro Spirit
Phoenix
Battle Ram
Giant
Royal Hogs
Skeleton Army
Tornado
Lightning
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeleton Army Phoenix
Skeleton Army Tornado Lightning
Skeleton Army Phoenix
Lightning Skeleton Army Tornado
Skeleton Army Tornado Electro Spirit
Tornado Lightning Electro Spirit Phoenix
Lightning Electro Spirit Phoenix
Skeleton Army Tornado Phoenix
Skeleton Army Tornado Phoenix
Skeleton Army Electro Spirit Tornado
Tornado Phoenix
Skeleton Army Lightning
Skeleton Army Electro Spirit Tornado
Skeleton Army Phoenix
Skeleton Army Tornado Lightning
Skeleton Army Tornado
Electro Spirit Skeleton Army Tornado
Tornado Electro Spirit
Tornado Phoenix
Skeleton Army Electro Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Lightning Phoenix
Skeleton Army Lightning
Skeleton Army Lightning Tornado Phoenix
Skeleton Army Phoenix
Electro Spirit Tornado
Skeleton Army Lightning Phoenix
Skeleton Army Phoenix
Lightning Electro Spirit Skeleton Army Tornado Phoenix
Skeleton Army Phoenix
Phoenix
Skeleton Army Lightning Tornado Phoenix
Skeleton Army Lightning
Skeleton Army
Skeleton Army Phoenix Electro Spirit Tornado Lightning
Electro Spirit Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado
Lightning
Lightning
Electro Spirit Tornado
Tornado
Tornado Lightning
Tornado Lightning
Lightning Tornado
Lightning Tornado
Lightning Tornado
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Tornado
Lightning
Lightning
Lightning Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Electro Spirit
Tornado Lightning
Lightning Tornado
Lightning Tornado
Lightning Tornado
Lightning Electro Spirit
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Skeleton Army
Lightning Tornado
Lightning
Lightning
Lightning Tornado
Electro Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: