My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Battle Ram Elixir Collector Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Battle Ram Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Battle Ram Skeleton Army Lava Hound
Giant Snowball
Spear Goblins Skeleton Barrel Battle Ram Skeleton Army Lava Hound
Zap
Spear Goblins Skeleton Barrel Battle Ram Skeleton Army Lava Hound
Barbarian Barrel
Spear Goblins Skeleton Barrel Battle Ram Skeleton Army
The Log
Spear Goblins Skeleton Barrel Battle Ram Skeleton Army
Earthquake
Spear Goblins Elixir Collector Skeleton Army
Arrows
Spear Goblins Skeleton Barrel Skeleton Army Lava Hound
Royal Delivery
Spear Goblins Skeleton Barrel Battle Ram Skeleton Army Lava Hound
Fireball
Skeleton Barrel Battle Ram Elixir Collector Skeleton Army Lava Hound
Poison
Spear Goblins Skeleton Barrel Elixir Collector Skeleton Army Lava Hound
Lightning
Battle Ram Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Battle Ram Rocket Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Skeleton Barrel Skeleton Army Battle Ram Rocket Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Skeleton Barrel Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Battle Ram
Skeleton Barrel
Spear Goblins Battle Ram Lava Hound
Battle Ram
The Log Spear Goblins Skeleton Barrel Lava Hound
Rocket
Lava Hound
Elixir Collector
Skeleton Army
Lava Hound
The Log
Battle Ram
Lava Hound
Skeleton Barrel Battle Ram Rocket Skeleton Army

Defense Synergies 0 4

Spear Goblins
Skeleton Army The Log
Skeleton Barrel
Battle Ram
Rocket
The Log
Elixir Collector
Skeleton Army
Spear Goblins The Log
The Log
Spear Goblins Rocket Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Skeleton Barrel The Log
Skeleton Army The Log
Rocket Skeleton Army
Skeleton Army
Rocket Skeleton Army The Log
Skeleton Army The Log Spear Goblins
Rocket Spear Goblins
Rocket Skeleton Barrel The Log
Skeleton Army
Skeleton Army Spear Goblins
Skeleton Army Spear Goblins The Log
Spear Goblins
Skeleton Army Rocket The Log
Rocket Skeleton Army The Log
Skeleton Army
Rocket Skeleton Army The Log
Skeleton Army
Spear Goblins Skeleton Army The Log
The Log Spear Goblins
Skeleton Army Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Skeleton Barrel Rocket The Log
Skeleton Army Spear Goblins Rocket The Log
Rocket Skeleton Army The Log
Skeleton Army
Rocket Skeleton Barrel
Rocket Skeleton Army Spear Goblins
Skeleton Army
Rocket Spear Goblins Skeleton Army The Log
Skeleton Army
Rocket Skeleton Army The Log
Rocket Skeleton Army
Skeleton Army
Skeleton Army Spear Goblins Rocket The Log
The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket The Log
Skeleton Barrel The Log
Rocket Skeleton Barrel The Log
Skeleton Barrel Rocket The Log
Rocket The Log
Spear Goblins Skeleton Barrel Rocket
The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Rocket
Rocket Skeleton Barrel The Log
Rocket
Rocket Skeleton Barrel The Log
Skeleton Barrel Rocket
Skeleton Barrel The Log
Rocket Spear Goblins Skeleton Barrel The Log
Skeleton Barrel Rocket The Log
Rocket
Rocket
Rocket Skeleton Barrel The Log
Rocket Skeleton Barrel The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Skeleton Barrel The Log
The Log
The Log Skeleton Barrel
Skeleton Barrel The Log
Rocket Skeleton Barrel The Log
Rocket Skeleton Barrel
Rocket The Log
Rocket
Rocket The Log
Skeleton Barrel Spear Goblins Rocket Skeleton Army
Rocket
The Log
Rocket
The Log Skeleton Barrel
Rocket
Rocket The Log
Rocket
Skeleton Barrel Rocket The Log

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