My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Phoenix Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Phoenix Sparky
Giant Snowball
Royal Recruits Lumberjack
Zap
Sparky
Barbarian Barrel
Royal Recruits Elixir Golem Lumberjack Sparky
The Log
Royal Recruits Elixir Golem Lumberjack Sparky
Earthquake
Elixir Golem
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Lumberjack Sparky
Fireball
Elixir Golem Lumberjack Sparky
Poison
Royal Recruits Elixir Golem Phoenix Sparky
Lightning
Phoenix Lumberjack Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Rage Freeze Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Freeze Phoenix Lumberjack Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Elixir Golem Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Freeze Phoenix Lumberjack
Royal Recruits
Lumberjack
Elixir Golem
Rage Arrows Lumberjack Sparky
Rage
Elixir Golem Sparky Phoenix
Freeze
Arrows Phoenix
Phoenix
Arrows Rage Freeze
Lumberjack
Arrows Royal Recruits Elixir Golem Sparky
Sparky
Arrows Rage Elixir Golem Lumberjack

Defense Synergies 0 5

Arrows
Phoenix Lumberjack Sparky
Royal Recruits
Elixir Golem
Rage
Freeze
Lumberjack Sparky
Phoenix
Arrows
Lumberjack
Arrows Freeze
Sparky
Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Sparky
Lumberjack Sparky Royal Recruits Phoenix
Lumberjack Sparky Royal Recruits Freeze
Royal Recruits Lumberjack Sparky Phoenix
Arrows Royal Recruits Lumberjack Sparky
Arrows Freeze Lumberjack
Arrows Freeze Phoenix
Arrows Royal Recruits Phoenix Sparky
Sparky Royal Recruits Phoenix Lumberjack
Royal Recruits Phoenix Lumberjack Sparky
Arrows Royal Recruits Freeze Lumberjack
Arrows Phoenix
Royal Recruits Lumberjack Sparky Freeze
Sparky Arrows Royal Recruits Freeze Lumberjack
Royal Recruits Sparky Phoenix Lumberjack
Royal Recruits Freeze Lumberjack Sparky
Sparky Arrows Royal Recruits Lumberjack
Arrows Royal Recruits Lumberjack
Arrows Freeze Royal Recruits Lumberjack
Sparky Royal Recruits Phoenix Lumberjack
Royal Recruits Arrows Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Sparky
Arrows Phoenix Lumberjack
Royal Recruits Lumberjack Sparky
Royal Recruits Lumberjack Phoenix Sparky
Royal Recruits Phoenix Lumberjack Sparky
Arrows Freeze
Royal Recruits Sparky Phoenix Lumberjack
Royal Recruits Phoenix Lumberjack Sparky
Royal Recruits Freeze Phoenix Sparky
Royal Recruits Phoenix Sparky
Royal Recruits Phoenix Lumberjack Sparky
Royal Recruits Arrows Phoenix
Royal Recruits Lumberjack Sparky
Royal Recruits Sparky
Royal Recruits Phoenix Sparky Freeze Lumberjack
Arrows Royal Recruits Freeze Phoenix Sparky
Arrows
Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze Sparky
Arrows
Arrows Sparky
Arrows Royal Recruits Freeze Sparky
Arrows Sparky
Arrows Freeze
Arrows Sparky
Arrows Freeze
Arrows
Lumberjack Sparky
Arrows Royal Recruits Sparky
Arrows
Sparky
Arrows Freeze
Arrows Sparky
Arrows Sparky
Arrows Royal Recruits Sparky
Arrows Freeze Sparky
Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Sparky
Arrows Royal Recruits
Arrows Freeze Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Freeze
Sparky
Arrows Sparky
Arrows Freeze Sparky
Sparky
Arrows Sparky
Royal Recruits Freeze
Arrows
Freeze
Arrows
Lumberjack Sparky
Arrows
Arrows Sparky
Royal Recruits Sparky
Royal Recruits Freeze Sparky
Royal Recruits Freeze Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: