My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Battle Ram Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Ice Golem Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Barrel Goblin Drill
Giant Snowball
Spear Goblins Battle Ram Goblin Barrel Goblin Drill
Zap
Spear Goblins Battle Ram Goblin Barrel Goblin Drill
Barbarian Barrel
Electro Spirit Spear Goblins Battle Ram Goblin Barrel Goblin Drill Magic Archer
The Log
Electro Spirit Spear Goblins Battle Ram Goblin Barrel Goblin Drill
Earthquake
Spear Goblins Goblin Barrel Goblin Drill
Arrows
Electro Spirit Spear Goblins Goblin Barrel Goblin Drill
Royal Delivery
Electro Spirit Spear Goblins Battle Ram Goblin Barrel Goblin Drill Magic Archer
Fireball
Battle Ram Goblin Barrel Goblin Drill Magic Archer
Poison
Spear Goblins Goblin Drill Magic Archer
Lightning
Ice Golem Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Royal Delivery Ice Golem Battle Ram Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Ice Golem Royal Delivery Goblin Barrel Battle Ram Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Ice Golem Royal Delivery

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Drill
Spear Goblins
Ice Golem Goblin Barrel Battle Ram Goblin Drill
Royal Delivery
Ice Golem
Spear Goblins Battle Ram Goblin Barrel Goblin Drill Magic Archer
Battle Ram
Ice Golem Magic Archer Electro Spirit Spear Goblins Goblin Barrel
Goblin Barrel
Spear Goblins Ice Golem Battle Ram Goblin Drill
Goblin Drill
Electro Spirit Spear Goblins Ice Golem Goblin Barrel
Magic Archer
Battle Ram Ice Golem

Defense Synergies 1 7

Electro Spirit
Goblin Drill
Spear Goblins
Ice Golem Royal Delivery Goblin Drill
Royal Delivery
Spear Goblins Ice Golem Magic Archer
Ice Golem
Spear Goblins Royal Delivery Magic Archer
Battle Ram
Goblin Barrel
Goblin Drill
Electro Spirit Spear Goblins Magic Archer
Magic Archer
Royal Delivery Ice Golem Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Magic Archer
Royal Delivery Goblin Drill
Royal Delivery Goblin Drill
Goblin Drill
Royal Delivery
Royal Delivery Electro Spirit Spear Goblins Magic Archer
Electro Spirit Spear Goblins Royal Delivery Magic Archer
Electro Spirit Ice Golem Magic Archer
Goblin Drill
Spear Goblins Royal Delivery Ice Golem
Electro Spirit Spear Goblins Royal Delivery Ice Golem Goblin Drill Magic Archer
Spear Goblins Royal Delivery Magic Archer
Goblin Drill Royal Delivery
Electro Spirit Royal Delivery Goblin Drill Magic Archer
Goblin Drill
Royal Delivery Goblin Drill
Royal Delivery Goblin Drill
Royal Delivery Electro Spirit Spear Goblins Goblin Drill Magic Archer
Royal Delivery Goblin Drill Electro Spirit Spear Goblins Ice Golem Magic Archer
Goblin Drill
Electro Spirit Spear Goblins Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Ice Golem
Royal Delivery Ice Golem Magic Archer
Royal Delivery Spear Goblins Ice Golem
Royal Delivery Ice Golem
Royal Delivery Goblin Drill
Royal Delivery Electro Spirit Ice Golem Magic Archer
Royal Delivery Spear Goblins Ice Golem
Royal Delivery
Royal Delivery Electro Spirit Spear Goblins Ice Golem Magic Archer
Royal Delivery Goblin Drill
Royal Delivery
Royal Delivery Ice Golem
Magic Archer
Electro Spirit Spear Goblins Royal Delivery Ice Golem Goblin Drill Magic Archer
Electro Spirit Royal Delivery Ice Golem Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Goblin Drill
Magic Archer
Goblin Drill Magic Archer
Ice Golem
Magic Archer
Electro Spirit Spear Goblins Ice Golem Magic Archer
Magic Archer
Ice Golem Magic Archer
Magic Archer
Magic Archer
Ice Golem Magic Archer
Magic Archer
Ice Golem Magic Archer
Spear Goblins Goblin Drill Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Goblin Drill
Ice Golem Electro Spirit Magic Archer
Magic Archer
Magic Archer
Magic Archer
Ice Golem Magic Archer
Electro Spirit
Magic Archer
Electro Spirit Magic Archer
Magic Archer
Electro Spirit Spear Goblins Magic Archer
Magic Archer
Magic Archer
Ice Golem Magic Archer
Electro Spirit Magic Archer
Magic Archer
Magic Archer

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