My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Goblin Barrel Bandit
Giant Snowball
Fire Spirit Battle Ram Goblin Barrel Electro Dragon
Zap
Fire Spirit Battle Ram Goblin Barrel Bandit
Barbarian Barrel
Fire Spirit Elixir Golem Battle Ram Goblin Barrel Bandit
The Log
Fire Spirit Elixir Golem Battle Ram Goblin Barrel Bandit
Earthquake
Elixir Golem Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Elixir Golem Battle Ram Goblin Barrel Electro Dragon Bandit
Fireball
Elixir Golem Battle Ram Goblin Barrel Electro Dragon Bandit
Poison
Elixir Golem Electro Dragon
Lightning
Battle Ram Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Elixir Golem Goblin Barrel Bandit Battle Ram Poison Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Elixir Golem Goblin Barrel Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Battle Ram Goblin Barrel Bandit
Elixir Golem
Poison Lightning Fire Spirit Goblin Barrel Electro Dragon Bandit
Battle Ram
Poison Bandit Fire Spirit Goblin Barrel Lightning
Goblin Barrel
Fire Spirit Elixir Golem Battle Ram Bandit
Poison
Elixir Golem Battle Ram Electro Dragon
Electro Dragon
Elixir Golem Poison
Lightning
Elixir Golem Battle Ram
Bandit
Battle Ram Fire Spirit Elixir Golem Goblin Barrel

Defense Synergies 0 0

Fire Spirit
Elixir Golem
Battle Ram
Goblin Barrel
Poison
Electro Dragon
Lightning
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
Electro Dragon Bandit
Fire Spirit Electro Dragon Lightning Bandit
Electro Dragon Bandit
Lightning Poison
Fire Spirit Electro Dragon Bandit
Lightning Fire Spirit Poison Electro Dragon
Lightning Poison Electro Dragon Bandit
Fire Spirit Bandit
Poison Electro Dragon Bandit
Poison Electro Dragon
Fire Spirit Electro Dragon Lightning Bandit
Fire Spirit Poison Electro Dragon
Bandit
Lightning Bandit
Poison Electro Dragon
Fire Spirit Electro Dragon Bandit
Poison Fire Spirit Electro Dragon Bandit
Fire Spirit Poison Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Poison Bandit Electro Dragon Lightning
Bandit Electro Dragon Lightning
Lightning Bandit
Bandit
Fire Spirit Poison Electro Dragon
Lightning Bandit
Electro Dragon Lightning Poison Bandit
Electro Dragon
Lightning Poison
Lightning Bandit
Electro Dragon
Electro Dragon Poison Lightning
Poison Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Electro Dragon Bandit
Poison Electro Dragon Bandit
Lightning Poison Electro Dragon Bandit
Lightning Poison
Poison Fire Spirit
Poison Fire Spirit Electro Dragon
Fire Spirit Poison
Poison Fire Spirit Electro Dragon Lightning
Poison Electro Dragon Lightning Bandit
Lightning Fire Spirit Poison Electro Dragon
Poison Lightning Electro Dragon Bandit
Poison Lightning Fire Spirit Electro Dragon
Poison Lightning Fire Spirit Bandit
Lightning Poison Electro Dragon Bandit
Lightning Poison
Lightning Poison Electro Dragon Bandit
Lightning Poison Electro Dragon Bandit
Lightning Poison
Lightning
Lightning Fire Spirit Poison Electro Dragon Bandit
Lightning Fire Spirit Poison Electro Dragon
Lightning Poison
Lightning Poison
Lightning
Lightning Poison Electro Dragon
Poison Fire Spirit Electro Dragon
Poison Electro Dragon Lightning Bandit
Lightning Poison Electro Dragon Bandit
Poison Lightning Bandit
Poison Lightning Fire Spirit Electro Dragon
Electro Dragon Lightning Poison
Lightning
Poison Lightning Electro Dragon Bandit
Lightning Poison Electro Dragon
Poison Lightning
Lightning Fire Spirit Electro Dragon Bandit
Poison Lightning Fire Spirit Electro Dragon
Poison Lightning Electro Dragon
Poison Electro Dragon Lightning
Lightning Poison
Electro Dragon
Electro Dragon Poison Lightning
Poison Electro Dragon Lightning
Poison Electro Dragon Lightning Bandit

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