My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Witch Electro Dragon Lumberjack
Zap
Royal Giant Goblin Barrel Guards Witch
Barbarian Barrel
Goblin Barrel Guards Witch Lumberjack
The Log
Royal Giant Goblin Barrel Guards Witch Lumberjack
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Goblin Barrel Guards Witch Electro Dragon Lumberjack
Fireball
Goblin Barrel Witch Electro Dragon Lumberjack
Poison
Guards Witch Electro Dragon
Lightning
Witch Electro Dragon Lumberjack
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Goblin Barrel Guards Fireball Lumberjack Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Goblin Barrel Guards Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Fireball Goblin Barrel Guards Witch Electro Dragon Lumberjack
Earthquake
Royal Giant Fireball
Fireball
Royal Giant Earthquake
Goblin Barrel
Royal Giant Guards Lumberjack
Guards
Royal Giant Goblin Barrel Lumberjack
Witch
Royal Giant Lumberjack
Electro Dragon
Royal Giant
Lumberjack
Royal Giant Goblin Barrel Guards Witch

Defense Synergies 0 8

Royal Giant
Earthquake
Fireball
Fireball
Earthquake Lumberjack
Goblin Barrel
Guards
Witch Electro Dragon Lumberjack
Witch
Guards Electro Dragon Lumberjack
Electro Dragon
Guards Witch Lumberjack
Lumberjack
Fireball Guards Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Electro Dragon
Lumberjack Witch Electro Dragon
Witch Lumberjack Electro Dragon
Witch Lumberjack Guards Electro Dragon
Earthquake Fireball Lumberjack
Fireball Earthquake Guards Electro Dragon Lumberjack
Fireball Witch Electro Dragon
Earthquake Fireball Electro Dragon
Witch Lumberjack
Guards Lumberjack
Guards Witch Earthquake Fireball Electro Dragon Lumberjack
Fireball Witch Electro Dragon
Lumberjack Earthquake Fireball Guards Witch Electro Dragon
Fireball Earthquake Guards Witch Electro Dragon Lumberjack
Lumberjack
Fireball Lumberjack
Fireball Witch Electro Dragon Lumberjack
Fireball Guards Witch Electro Dragon Lumberjack
Earthquake Witch Fireball Guards Electro Dragon Lumberjack
Lumberjack
Earthquake Fireball Guards Witch Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Witch
Fireball Electro Dragon Lumberjack
Guards Lumberjack Witch Electro Dragon
Guards Lumberjack Fireball
Guards Witch Lumberjack
Fireball Witch Electro Dragon
Guards Fireball Witch Lumberjack
Lumberjack
Electro Dragon Fireball Witch
Witch Guards
Guards Witch Electro Dragon Lumberjack
Fireball Guards
Fireball Guards Witch Lumberjack
Fireball Witch Electro Dragon
Guards Witch Electro Dragon Fireball Lumberjack
Earthquake Fireball Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Guards Electro Dragon
Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball Guards
Fireball Earthquake
Fireball Witch Electro Dragon
Earthquake Witch
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Fireball Guards Electro Dragon Lumberjack
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Witch Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Witch Electro Dragon
Earthquake Fireball
Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Witch Electro Dragon
Witch
Fireball Earthquake Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball
Fireball Witch Electro Dragon
Electro Dragon Fireball Guards Witch
Fireball
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Guards Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball
Fireball Electro Dragon Lumberjack
Earthquake Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball Guards Witch
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch

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