My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Royal Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Royal Giant Bandit
Giant Snowball
Skeletons Fire Spirit Skeleton Barrel Witch
Zap
Skeletons Fire Spirit Skeleton Barrel Royal Giant Witch Bandit
Barbarian Barrel
Skeletons Fire Spirit Skeleton Barrel Witch Bandit
The Log
Skeletons Fire Spirit Skeleton Barrel Royal Giant Witch Bandit
Earthquake
Skeletons Witch
Arrows
Skeletons Fire Spirit Skeleton Barrel Witch
Royal Delivery
Skeletons Fire Spirit Skeleton Barrel Witch Bandit
Fireball
Skeleton Barrel Witch Bandit
Poison
Skeleton Barrel Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Skeleton Barrel Bandit Fireball Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Zap Skeleton Barrel Bandit
Zap
Fireball Fire Spirit Skeleton Barrel Royal Giant Witch Bandit
Skeleton Barrel
Royal Giant Fireball Fire Spirit Zap Witch Bandit
Royal Giant
Fire Spirit Skeleton Barrel Fireball Zap Witch Bandit
Fireball
Zap Skeleton Barrel Royal Giant
Witch
Zap Skeleton Barrel Royal Giant Bandit
Bandit
Fire Spirit Zap Skeleton Barrel Royal Giant Witch

Defense Synergies 1 11

Skeletons
Fire Spirit Zap Witch Bandit
Fire Spirit
Skeletons Zap
Zap
Fireball Skeletons Fire Spirit Skeleton Barrel Witch Bandit
Skeleton Barrel
Zap Fireball
Royal Giant
Fireball
Zap Skeleton Barrel Bandit
Witch
Skeletons Zap Bandit
Bandit
Skeletons Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball
Skeletons Zap Witch Bandit
Witch Skeletons Fire Spirit Bandit
Witch Skeletons Bandit
Fireball
Fireball Skeletons Fire Spirit Zap Bandit
Fire Spirit Zap Fireball Witch
Zap Skeleton Barrel Fireball Bandit
Witch Skeletons
Skeletons Fire Spirit Bandit
Witch Skeletons Zap Fireball Bandit
Zap Fireball Witch
Skeletons Fire Spirit Zap Fireball Witch Bandit
Fire Spirit Fireball Zap Witch
Bandit
Zap Fireball Bandit
Skeletons Fireball Witch
Fire Spirit Fireball Zap Witch Bandit
Zap Witch Fire Spirit Fireball Bandit
Fire Spirit Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Witch Bandit
Fireball Bandit Zap Skeleton Barrel
Bandit Skeletons Zap Witch
Zap Fireball Bandit
Skeletons Witch Bandit
Fire Spirit Fireball Skeletons Zap Skeleton Barrel Witch
Skeletons Fireball Witch Bandit
Zap Skeletons Fireball Witch Bandit
Witch Skeletons
Witch
Zap Fireball
Skeletons Fireball Witch Bandit
Fireball Witch
Witch Skeletons Zap Fireball
Zap Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Bandit
Fireball Zap Skeleton Barrel Bandit
Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Skeleton Barrel Witch
Fire Spirit Witch
Fireball Fire Spirit Zap Skeleton Barrel
Fireball Zap Skeleton Barrel Bandit
Fire Spirit Fireball
Zap Skeleton Barrel Fireball Bandit
Fireball Fire Spirit Zap
Fire Spirit Skeleton Barrel Fireball Bandit
Skeleton Barrel Fireball Bandit
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball Witch Bandit
Skeleton Barrel Fireball Bandit
Fireball
Fire Spirit Zap Skeleton Barrel Fireball Bandit
Fire Spirit Zap Skeleton Barrel Fireball Witch
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fire Spirit Fireball Witch
Witch
Fireball Zap Skeleton Barrel Witch Bandit
Fireball Zap Skeleton Barrel Witch Bandit
Fireball Zap Skeleton Barrel Bandit
Fire Spirit Zap Fireball Witch
Zap Skeleton Barrel Fireball Witch
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Skeleton Barrel Fire Spirit Fireball Witch Bandit
Fireball Fire Spirit Zap Witch
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Skeleton Barrel Fireball Witch Bandit

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