My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Rascals Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Miner
Giant Snowball
Spear Goblins Minions Musketeer Hog Rider Miner
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Rascals Musketeer Wizard
The Log
Spear Goblins Rascals Musketeer Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Minions Rascals
Royal Delivery
Spear Goblins Minions Rascals Musketeer Hog Rider Wizard Miner
Fireball
Minions Rascals Musketeer Hog Rider Wizard
Poison
Spear Goblins Minions Rascals Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Rascals Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Miner Fireball Musketeer Hog Rider Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Miner Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Miner Rascals
Minions
Hog Rider Miner Rascals
Rascals
Spear Goblins Minions Musketeer Hog Rider Miner
Fireball
Hog Rider Miner
Musketeer
Hog Rider Rascals Miner
Hog Rider
Spear Goblins Minions Fireball Musketeer Rascals Wizard
Wizard
Hog Rider Miner
Miner
Spear Goblins Minions Rascals Fireball Musketeer Wizard

Defense Synergies 0 8

Spear Goblins
Minions Rascals Musketeer
Minions
Spear Goblins Musketeer
Rascals
Spear Goblins Musketeer
Fireball
Musketeer Miner
Musketeer
Spear Goblins Minions Rascals Fireball Miner
Hog Rider
Wizard
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Musketeer Wizard
Minions Rascals Musketeer
Minions Rascals Musketeer
Minions Rascals Musketeer
Fireball
Fireball Spear Goblins Minions Rascals Musketeer
Minions Musketeer Spear Goblins Rascals Fireball Wizard
Rascals Fireball Musketeer
Minions Rascals Musketeer
Spear Goblins Rascals Musketeer Miner
Minions Spear Goblins Rascals Fireball Musketeer Wizard
Minions Musketeer Spear Goblins Rascals Fireball Wizard
Minions Rascals Fireball Musketeer Wizard
Fireball Wizard Minions Rascals
Rascals
Rascals Fireball
Wizard Minions Rascals Fireball Musketeer
Fireball Spear Goblins Minions Rascals Musketeer Wizard
Wizard Spear Goblins Minions Rascals Fireball Musketeer
Musketeer
Rascals Wizard Spear Goblins Minions Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Fireball
Fireball Musketeer Wizard Miner
Spear Goblins Minions Rascals Musketeer
Rascals Fireball Musketeer
Rascals Musketeer
Fireball Wizard Minions Rascals Musketeer
Rascals Spear Goblins Minions Fireball Musketeer
Rascals
Spear Goblins Minions Fireball
Musketeer
Minions Rascals Musketeer
Fireball
Rascals Fireball Wizard
Wizard Rascals Fireball Musketeer
Rascals Spear Goblins Minions Fireball Musketeer
Minions Rascals Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer
Fireball Musketeer Miner
Fireball Miner
Rascals Fireball Musketeer
Fireball Wizard
Fireball Wizard Spear Goblins Minions Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Miner Wizard
Minions Fireball Musketeer
Miner Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer Miner
Minions Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Minions
Fireball Musketeer Wizard
Fireball Wizard Miner
Minions Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Fireball Miner Musketeer Wizard
Fireball Musketeer Wizard Miner
Fireball Miner Musketeer
Fireball Musketeer Wizard
Minions Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard Miner
Fireball
Fireball Wizard
Spear Goblins Minions Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Miner Rascals Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Musketeer
Minions Rascals Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Miner

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