My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Baby Dragon Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Baby Dragon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Guards Miner Ram Rider
Giant Snowball
Spear Goblins Battle Ram Guards Baby Dragon Miner Ram Rider
Zap
Spear Goblins Battle Ram Guards Ram Rider
Barbarian Barrel
Spear Goblins Battle Ram Guards Royal Ghost
The Log
Spear Goblins Battle Ram Guards Ram Rider
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Battle Ram Guards Baby Dragon Miner Royal Ghost Ram Rider
Fireball
Battle Ram Baby Dragon Ram Rider
Poison
Spear Goblins Guards
Lightning
Battle Ram Baby Dragon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Guards Baby Dragon Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Guards Miner Royal Ghost Battle Ram Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Giant Snowball Guards Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Snowball Battle Ram Baby Dragon Royal Ghost Ram Rider
Giant Snowball
Battle Ram Ram Rider Spear Goblins Baby Dragon Miner Royal Ghost
Battle Ram
Giant Snowball Spear Goblins Baby Dragon Royal Ghost
Guards
Miner Ram Rider
Baby Dragon
Spear Goblins Giant Snowball Battle Ram Miner Ram Rider
Miner
Spear Goblins Guards Giant Snowball Baby Dragon Royal Ghost
Royal Ghost
Spear Goblins Giant Snowball Battle Ram Miner Ram Rider
Ram Rider
Giant Snowball Spear Goblins Guards Baby Dragon Royal Ghost

Defense Synergies 1 9

Spear Goblins
Giant Snowball Guards Baby Dragon Royal Ghost
Giant Snowball
Ram Rider Spear Goblins Guards Baby Dragon Miner Royal Ghost
Battle Ram
Guards
Spear Goblins Giant Snowball Baby Dragon
Baby Dragon
Spear Goblins Giant Snowball Guards
Miner
Giant Snowball
Royal Ghost
Spear Goblins Giant Snowball
Ram Rider
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon Ram Rider
Ram Rider
Ram Rider Giant Snowball
Guards Ram Rider
Spear Goblins Giant Snowball Guards Baby Dragon Royal Ghost
Giant Snowball Ram Rider Spear Goblins Baby Dragon
Baby Dragon Ram Rider
Guards Spear Goblins Giant Snowball Miner Royal Ghost
Guards Spear Goblins Giant Snowball Baby Dragon Royal Ghost Ram Rider
Spear Goblins Giant Snowball Baby Dragon Ram Rider
Giant Snowball Guards Ram Rider
Giant Snowball Guards Baby Dragon Royal Ghost
Ram Rider
Giant Snowball Ram Rider
Spear Goblins Giant Snowball Guards Baby Dragon Royal Ghost Ram Rider
Giant Snowball Baby Dragon Spear Goblins Guards Royal Ghost Ram Rider
Ram Rider
Royal Ghost Spear Goblins Giant Snowball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Giant Snowball Royal Ghost
Giant Snowball Baby Dragon Miner Royal Ghost
Guards Spear Goblins Ram Rider
Guards Ram Rider
Guards Ram Rider
Giant Snowball Baby Dragon Ram Rider
Guards Spear Goblins Ram Rider
Spear Goblins Giant Snowball Baby Dragon
Guards
Guards
Giant Snowball Guards
Guards Ram Rider
Baby Dragon
Guards Spear Goblins Baby Dragon
Giant Snowball Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Royal Ghost
Giant Snowball Baby Dragon Miner Royal Ghost Ram Rider
Baby Dragon Miner
Guards
Giant Snowball Baby Dragon
Spear Goblins Giant Snowball Baby Dragon Ram Rider
Baby Dragon
Giant Snowball Baby Dragon Ram Rider
Miner Giant Snowball Ram Rider
Giant Snowball Guards
Miner Ram Rider
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon
Giant Snowball Baby Dragon
Spear Goblins Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Miner
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Miner Giant Snowball Baby Dragon Royal Ghost Ram Rider
Giant Snowball Baby Dragon Miner Ram Rider
Miner Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Guards
Giant Snowball
Giant Snowball Miner
Giant Snowball
Giant Snowball
Spear Goblins Guards
Giant Snowball Baby Dragon Ram Rider
Miner Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Guards Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Miner Royal Ghost

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