My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Electro Wizard Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Fireball
Electro Wizard Magic Archer Lumberjack
Poison
Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Delivery Mini P.E.K.K.A Poison Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Royal Delivery Mini P.E.K.K.A Poison

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Mini P.E.K.K.A
Mirror Electro Wizard Magic Archer Lumberjack Mega Knight
Mirror
Mini P.E.K.K.A Poison Magic Archer Lumberjack
Poison
Mirror Mega Knight
Electro Wizard
Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight
Magic Archer
Mini P.E.K.K.A Mirror Electro Wizard Lumberjack Mega Knight
Lumberjack
Mini P.E.K.K.A Mirror Electro Wizard Magic Archer Mega Knight
Mega Knight
Mini P.E.K.K.A Poison Electro Wizard Magic Archer Lumberjack

Defense Synergies 3 18

Royal Delivery
Mirror Electro Wizard Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A
Electro Wizard Royal Delivery Mirror Magic Archer
Mirror
Royal Delivery Mini P.E.K.K.A Poison Electro Wizard Magic Archer Lumberjack Mega Knight
Poison
Mirror Electro Wizard Mega Knight
Electro Wizard
Royal Delivery Mini P.E.K.K.A Mirror Poison Magic Archer Lumberjack Mega Knight
Magic Archer
Royal Delivery Mini P.E.K.K.A Mirror Electro Wizard Lumberjack Mega Knight
Lumberjack
Royal Delivery Mirror Electro Wizard Magic Archer
Mega Knight
Royal Delivery Mirror Poison Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Mini P.E.K.K.A Lumberjack Royal Delivery Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Royal Delivery Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard Mega Knight
Royal Delivery Mini P.E.K.K.A Poison Lumberjack Mega Knight
Royal Delivery Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Royal Delivery Poison Magic Archer
Poison Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Lumberjack
Royal Delivery Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Poison Electro Wizard Royal Delivery Magic Archer Lumberjack Mega Knight
Royal Delivery Poison Electro Wizard Magic Archer
Mini P.E.K.K.A Lumberjack Mega Knight Royal Delivery Electro Wizard
Mega Knight Royal Delivery Mini P.E.K.K.A Poison Electro Wizard Magic Archer Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Royal Delivery Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Royal Delivery Mini P.E.K.K.A Poison Electro Wizard Lumberjack
Royal Delivery Mega Knight Electro Wizard Magic Archer Lumberjack
Royal Delivery Poison Electro Wizard Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Royal Delivery Mini P.E.K.K.A Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Royal Delivery Electro Wizard
Royal Delivery Poison Electro Wizard Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight
Royal Delivery Lumberjack Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Royal Delivery Electro Wizard
Royal Delivery Mini P.E.K.K.A Lumberjack Mega Knight
Royal Delivery Poison Electro Wizard Magic Archer
Royal Delivery Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Royal Delivery Lumberjack
Royal Delivery Electro Wizard Mega Knight Mini P.E.K.K.A Poison Magic Archer
Royal Delivery
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Royal Delivery Poison Electro Wizard
Royal Delivery Mini P.E.K.K.A Mega Knight Lumberjack
Magic Archer Mega Knight
Electro Wizard Royal Delivery Mini P.E.K.K.A Poison Magic Archer Lumberjack
Poison Mega Knight Royal Delivery Mini P.E.K.K.A Electro Wizard Magic Archer
Royal Delivery Electro Wizard
Mini P.E.K.K.A Poison Mega Knight
Mini P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Electro Wizard Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer Mega Knight
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Mini P.E.K.K.A Poison Electro Wizard Lumberjack
Poison Electro Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison Mega Knight
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison Electro Wizard Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Poison Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Poison Magic Archer Mega Knight
Poison Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Poison
Mini P.E.K.K.A
Poison Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight
Poison Magic Archer
Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack Mega Knight
Poison Magic Archer
Poison
Mega Knight
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Mega Knight
Mega Knight
Poison

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