My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Miner
Giant Snowball
Minions Minion Horde Mega Minion Miner Lumberjack
Zap
Minions Minion Horde
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Mega Minion Wizard Bowler Miner Lumberjack
Fireball
Minions Minion Horde Mega Minion Wizard Bowler Lumberjack
Poison
Minions Minion Horde Mega Minion Wizard
Lightning
Mega Minion Wizard Bowler Lumberjack
Rocket
Minion Horde Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Miner Lumberjack Minion Horde Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Mega Minion Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Bowler Lumberjack
Minion Horde
Miner Lumberjack
Mega Minion
Bowler Miner
Wizard
Miner Lumberjack
Bowler
Minions Mega Minion The Log Miner Lumberjack
The Log
Bowler Miner Lumberjack
Miner
Minions Minion Horde Mega Minion Wizard Bowler The Log Lumberjack
Lumberjack
Minions Minion Horde Wizard Bowler The Log Miner

Defense Synergies 1 13

Minions
Bowler The Log Lumberjack
Minion Horde
The Log
Mega Minion
Wizard The Log Miner Lumberjack
Wizard
Mega Minion The Log Lumberjack
Bowler
The Log Minions Lumberjack
The Log
Bowler Minions Minion Horde Mega Minion Wizard Miner Lumberjack
Miner
Mega Minion The Log
Lumberjack
Minions Mega Minion Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Minion Horde Mega Minion Wizard The Log
Minion Horde Lumberjack Minions Mega Minion The Log
Minion Horde Bowler Lumberjack Minions Mega Minion
Minion Horde Lumberjack Minions Mega Minion Bowler
Bowler The Log Lumberjack
Bowler The Log Minions Mega Minion Lumberjack
Minions Minion Horde Mega Minion Wizard
Bowler The Log
Minion Horde Minions Lumberjack
Minion Horde Bowler Miner Lumberjack
Minions Minion Horde Mega Minion Wizard Bowler The Log Lumberjack
Minions Minion Horde Mega Minion Wizard
Minion Horde Bowler Lumberjack Minions Wizard The Log
Wizard Bowler Minions Minion Horde Mega Minion The Log Lumberjack
Minion Horde Lumberjack
Minion Horde Bowler The Log Lumberjack
Minion Horde Wizard Minions Bowler Lumberjack
Minions Minion Horde Mega Minion Wizard Bowler The Log Lumberjack
Wizard The Log Minions Mega Minion Bowler Lumberjack
Lumberjack
Wizard Bowler Minions Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Mega Minion Wizard Bowler The Log Miner Lumberjack
Lumberjack Minions Minion Horde Bowler The Log
Bowler Lumberjack Minion Horde The Log
Minion Horde Bowler Lumberjack
Wizard Minions Minion Horde
Minions Minion Horde Mega Minion Bowler Lumberjack
Minion Horde Lumberjack
Minion Horde Minions Mega Minion The Log
Minion Horde Mega Minion
Minions Minion Horde Mega Minion Bowler Lumberjack
Bowler The Log
Bowler Minion Horde Wizard Lumberjack
Wizard Minion Horde Bowler
Minions Minion Horde Mega Minion Bowler The Log Lumberjack
Minions Bowler Minion Horde Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Bowler The Log Miner
Minion Horde The Log Miner
The Log
Wizard Minion Horde Bowler The Log
Wizard Minions Minion Horde Mega Minion
Minion Horde Wizard Bowler The Log
The Log Wizard Bowler
The Log Miner Wizard
Minions Minion Horde Bowler Lumberjack
Miner Minion Horde Wizard Bowler The Log
Wizard
Bowler The Log Miner
Minions Minion Horde
The Log
Minion Horde Wizard Bowler The Log
Minion Horde Wizard Bowler The Log
Minions Minion Horde
Mega Minion Wizard Bowler The Log
Wizard Bowler The Log Miner
Minions Minion Horde Bowler The Log
Wizard
Bowler The Log
Minion Horde The Log
The Log Wizard Bowler
Minion Horde Mega Minion
The Log Miner Wizard Bowler
Wizard Bowler The Log Miner
Miner The Log
Minion Horde Wizard
Minions Minion Horde Mega Minion Wizard
Minion Horde Mega Minion Bowler
Minion Horde Wizard The Log Miner
Minion Horde
Minion Horde
Wizard Bowler The Log
Minion Horde Minions
Mega Minion Wizard
The Log
Miner Minion Horde Mega Minion Wizard Bowler Lumberjack
The Log Wizard Bowler
Minion Horde Mega Minion
Minions Minion Horde Bowler The Log
Bowler The Log Miner

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