My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Electro Dragon Night Witch
Zap
Royal Giant Night Witch
Barbarian Barrel
Knight Night Witch
The Log
Royal Giant
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Battle Healer Electro Dragon Night Witch
Fireball
Battle Healer Electro Dragon Night Witch
Poison
Battle Healer Electro Dragon Night Witch
Lightning
Knight Battle Healer Electro Dragon Night Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Healer Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Battle Healer Night Witch Electro Dragon Royal Giant Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Battle Healer Night Witch

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Golem Knight Battle Healer Lightning Night Witch
Knight
Arrows Electro Dragon Night Witch
Royal Giant
Arrows Lightning Battle Healer Electro Dragon Night Witch
Battle Healer
Electro Dragon Arrows Royal Giant Golem Night Witch
Electro Dragon
Battle Healer Golem Knight Royal Giant
Lightning
Royal Giant Golem Arrows
Golem
Arrows Electro Dragon Lightning Night Witch Battle Healer
Night Witch
Golem Arrows Knight Royal Giant Battle Healer

Defense Synergies 2 5

Arrows
Knight Battle Healer Lightning
Knight
Electro Dragon Arrows Night Witch
Royal Giant
Battle Healer
Electro Dragon Arrows Night Witch
Electro Dragon
Knight Battle Healer
Lightning
Arrows
Golem
Night Witch
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Electro Dragon
Knight Battle Healer Electro Dragon Night Witch
Knight Electro Dragon Lightning Night Witch
Night Witch Knight Electro Dragon
Lightning Arrows Battle Healer
Arrows Electro Dragon Night Witch
Lightning Arrows Electro Dragon Night Witch
Lightning Arrows Battle Healer Electro Dragon
Night Witch
Knight Battle Healer Night Witch
Arrows Knight Electro Dragon Night Witch
Arrows Electro Dragon Night Witch
Night Witch Knight Battle Healer Electro Dragon Lightning
Arrows Electro Dragon Night Witch
Knight
Lightning
Arrows Knight Electro Dragon Night Witch
Arrows Knight Battle Healer Electro Dragon Night Witch
Arrows Knight Battle Healer Electro Dragon
Arrows Knight Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer
Arrows Knight Battle Healer Electro Dragon Lightning
Knight Battle Healer Electro Dragon Lightning
Lightning Knight Battle Healer Night Witch
Knight Battle Healer Night Witch
Arrows Electro Dragon
Knight Battle Healer Lightning Night Witch
Knight Battle Healer
Electro Dragon Lightning Knight
Knight Electro Dragon
Lightning Arrows
Lightning Knight Night Witch
Electro Dragon
Electro Dragon Knight Battle Healer Lightning Night Witch
Arrows Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Knight
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon Night Witch
Lightning Arrows Knight Electro Dragon
Lightning Arrows Electro Dragon
Lightning Knight
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Night Witch
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon Night Witch
Electro Dragon Lightning
Lightning Night Witch
Lightning Arrows Electro Dragon Night Witch
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Electro Dragon Night Witch
Lightning Arrows Electro Dragon
Arrows
Lightning Knight Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows
Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning

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