My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Knight Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Valkyrie Witch P.E.K.K.A
Fireball
Minions Witch
Poison
Minions Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Valkyrie Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Minions Valkyrie Freeze Witch
Arrows
Zap P.E.K.K.A Knight Freeze
Knight
Minions Zap Arrows Witch
Minions
Knight Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Minions Witch P.E.K.K.A
Freeze
Zap Arrows
Witch
Zap Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Valkyrie Witch

Defense Synergies 2 15

Zap
Arrows Knight Minions Valkyrie Witch P.E.K.K.A
Arrows
Zap Knight Valkyrie P.E.K.K.A
Knight
Minions Zap Arrows Witch
Minions
Knight Valkyrie Zap Freeze P.E.K.K.A
Valkyrie
Minions Zap Arrows Freeze Witch P.E.K.K.A
Freeze
Minions Valkyrie
Witch
Zap Knight Valkyrie
P.E.K.K.A
Zap Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie
P.E.K.K.A Zap Knight Minions Valkyrie Witch
Witch P.E.K.K.A Knight Minions Valkyrie Freeze
Witch P.E.K.K.A Knight Minions Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Freeze Zap Minions Valkyrie
Minions Zap Arrows Freeze Witch
Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions
Knight Valkyrie
Minions Valkyrie Witch Zap Arrows Knight Freeze
Arrows Minions Zap Witch
P.E.K.K.A Zap Knight Minions Valkyrie Freeze Witch
Valkyrie Zap Arrows Minions Freeze Witch P.E.K.K.A
P.E.K.K.A Knight
Zap Freeze P.E.K.K.A
Arrows Knight Minions Valkyrie Witch P.E.K.K.A
Arrows Zap Knight Minions Valkyrie Witch
Zap Arrows Valkyrie Freeze Witch Knight Minions
P.E.K.K.A
Valkyrie Arrows Knight Minions Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch P.E.K.K.A
Zap Arrows Knight Valkyrie
P.E.K.K.A Zap Knight Minions Valkyrie Witch
Valkyrie P.E.K.K.A Zap Knight
P.E.K.K.A Knight Valkyrie Witch
Arrows Zap Minions Freeze Witch
P.E.K.K.A Knight Minions Valkyrie Witch
P.E.K.K.A Knight Valkyrie
Zap Freeze P.E.K.K.A Knight Minions Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Minions Valkyrie Witch
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Knight Valkyrie Witch
Valkyrie Witch
Witch Zap Knight Minions Valkyrie Freeze P.E.K.K.A
Arrows Minions Valkyrie Zap Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Freeze
Arrows Zap
Arrows
Arrows Knight Valkyrie Freeze
Zap Arrows Valkyrie
Arrows Zap Minions Freeze Witch
Arrows Witch
Arrows Zap Freeze
Arrows Zap
Minions
Zap Arrows Knight Valkyrie
Zap Arrows
Knight
Arrows Minions Freeze
Zap Arrows
Zap Arrows Witch
Arrows
Arrows Freeze
Minions
Zap Arrows
Zap Arrows Valkyrie Witch
Minions
Arrows
Zap Arrows
Zap Arrows Freeze Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Minions Freeze Witch
Zap Arrows
Zap Arrows Freeze
P.E.K.K.A
Arrows
Zap Minions Freeze Witch
Zap Arrows Witch
Freeze
Arrows
Knight Valkyrie
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Minions Freeze Witch
Zap Witch
Zap Freeze Witch

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