My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Baby Dragon Miner Little Prince
Zap
Fire Spirit Mortar Little Prince
Barbarian Barrel
Fire Spirit Knight Mortar Little Prince
The Log
Fire Spirit Little Prince
Earthquake
Mortar
Arrows
Fire Spirit Little Prince
Royal Delivery
Fire Spirit Knight Baby Dragon Miner Little Prince
Fireball
Mortar Baby Dragon Little Prince
Poison
Mortar Little Prince
Lightning
Knight Mortar Baby Dragon Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Barbarian Barrel Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Knight Miner Little Prince Mortar Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Knight Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Mortar Baby Dragon
Knight
Mortar Baby Dragon Fire Spirit Barbarian Barrel Poison Miner Little Prince
Mortar
Knight Miner Fire Spirit Barbarian Barrel Baby Dragon
Barbarian Barrel
Knight Mortar Baby Dragon Miner
Baby Dragon
Knight Fire Spirit Mortar Barbarian Barrel Poison Miner
Poison
Miner Knight Baby Dragon
Miner
Fire Spirit Mortar Poison Knight Barbarian Barrel Baby Dragon
Little Prince
Knight

Defense Synergies 2 12

Fire Spirit
Knight
Knight
Fire Spirit Little Prince Mortar Barbarian Barrel Baby Dragon Poison
Mortar
Knight Barbarian Barrel Baby Dragon Poison
Barbarian Barrel
Knight Mortar Baby Dragon Poison Miner Little Prince
Baby Dragon
Knight Mortar Barbarian Barrel Little Prince
Poison
Knight Mortar Barbarian Barrel
Miner
Barbarian Barrel
Little Prince
Knight Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Barbarian Barrel Baby Dragon
Knight Mortar
Mortar Fire Spirit Knight
Knight Mortar
Barbarian Barrel Poison
Barbarian Barrel Fire Spirit Baby Dragon
Fire Spirit Mortar Baby Dragon Poison Little Prince
Barbarian Barrel Baby Dragon Poison
Mortar
Knight Fire Spirit Barbarian Barrel Miner Little Prince
Poison Knight Barbarian Barrel Baby Dragon
Baby Dragon Poison
Mortar Fire Spirit Knight
Fire Spirit Mortar Barbarian Barrel Baby Dragon Poison
Knight Mortar
Mortar
Knight Mortar Poison
Fire Spirit Mortar Knight Barbarian Barrel Baby Dragon Little Prince
Mortar Barbarian Barrel Baby Dragon Poison Fire Spirit Knight Little Prince
Mortar
Fire Spirit Knight Barbarian Barrel Baby Dragon Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Poison Knight Mortar Barbarian Barrel Baby Dragon Miner
Knight
Knight Barbarian Barrel
Knight
Fire Spirit Poison Baby Dragon
Knight
Knight
Knight Mortar Barbarian Barrel Baby Dragon Poison
Knight
Poison
Knight
Baby Dragon
Knight Mortar Barbarian Barrel Baby Dragon Poison Little Prince
Poison Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar Barbarian Barrel Baby Dragon
Mortar Poison Barbarian Barrel Baby Dragon Miner
Barbarian Barrel Baby Dragon Poison Miner
Knight Barbarian Barrel Poison
Poison Fire Spirit Mortar Barbarian Barrel Baby Dragon
Poison Fire Spirit Baby Dragon
Fire Spirit Mortar Baby Dragon Poison
Poison Fire Spirit Barbarian Barrel Baby Dragon
Poison Miner Mortar
Fire Spirit Poison
Poison Miner Knight Mortar Barbarian Barrel
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Knight Mortar Barbarian Barrel Baby Dragon Miner
Mortar Barbarian Barrel Baby Dragon Poison
Mortar Barbarian Barrel Baby Dragon Poison
Mortar Barbarian Barrel Baby Dragon Poison
Mortar Barbarian Barrel Baby Dragon Poison
Mortar Barbarian Barrel Poison
Fire Spirit Mortar Barbarian Barrel Baby Dragon Poison
Fire Spirit Mortar Barbarian Barrel Baby Dragon Poison Miner Little Prince
Baby Dragon Poison
Poison
Mortar Barbarian Barrel Baby Dragon Poison
Poison Fire Spirit Mortar Barbarian Barrel Baby Dragon Little Prince
Mortar Poison Miner Barbarian Barrel Baby Dragon
Mortar Baby Dragon Poison Miner
Poison Miner Mortar Barbarian Barrel Baby Dragon
Poison Fire Spirit Baby Dragon Little Prince
Poison
Poison Mortar Miner
Poison
Poison
Fire Spirit Barbarian Barrel
Poison Fire Spirit Baby Dragon
Barbarian Barrel
Poison Miner Knight Baby Dragon
Mortar Baby Dragon Poison
Poison
Baby Dragon Poison
Poison
Poison Mortar Barbarian Barrel Baby Dragon Miner Little Prince

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