My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Inferno Dragon
Giant Snowball
Goblin Drill Inferno Dragon
Zap
Mortar Goblin Drill Inferno Dragon
Barbarian Barrel
Knight Mortar Goblin Drill
The Log
Goblin Drill
Earthquake
Mortar Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Knight Goblin Drill Bowler Inferno Dragon
Fireball
Mortar Goblin Drill Bowler Inferno Dragon
Poison
Mortar Goblin Drill
Lightning
Knight Mortar Bowler Inferno Dragon
Rocket
Mortar Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Goblin Drill Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Tornado Mortar Goblin Drill Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Mortar Goblin Drill Bowler
Knight
Mortar Arrows Goblin Drill
Mortar
Knight Arrows Tornado
Mirror
Arrows Tornado
Tornado
Mortar Mirror Bowler
Goblin Drill
Arrows Knight
Bowler
Arrows Tornado
Inferno Dragon

Defense Synergies 3 14

Arrows
Mirror Knight Mortar Tornado Bowler
Knight
Arrows Mortar Tornado Bowler
Mortar
Arrows Knight Mirror Tornado Inferno Dragon
Mirror
Arrows Tornado Mortar Bowler Inferno Dragon
Tornado
Mirror Bowler Arrows Knight Mortar Goblin Drill Inferno Dragon
Goblin Drill
Tornado
Bowler
Tornado Arrows Knight Mirror
Inferno Dragon
Mortar Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mortar
Inferno Dragon Knight Mortar Goblin Drill
Mortar Tornado Bowler Knight Goblin Drill Inferno Dragon
Inferno Dragon Knight Mortar Goblin Drill Bowler
Arrows Tornado Bowler
Arrows Tornado Bowler
Tornado Inferno Dragon Arrows Mortar
Bowler Arrows
Inferno Dragon Mortar Tornado Goblin Drill
Knight Tornado Bowler
Arrows Knight Tornado Goblin Drill Bowler
Arrows Inferno Dragon Tornado
Mortar Goblin Drill Bowler Knight
Bowler Arrows Mortar Tornado Goblin Drill
Inferno Dragon Knight Mortar Goblin Drill
Tornado Mortar Goblin Drill Bowler Inferno Dragon
Arrows Knight Mortar Tornado Goblin Drill Bowler
Arrows Mortar Knight Tornado Goblin Drill Bowler
Arrows Mortar Tornado Goblin Drill Knight Bowler Inferno Dragon
Mortar Tornado Goblin Drill Inferno Dragon
Bowler Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Arrows Knight Mortar Bowler Inferno Dragon
Knight Bowler
Bowler Knight Tornado
Knight Goblin Drill Bowler Inferno Dragon
Arrows Tornado
Knight Bowler
Knight Inferno Dragon
Knight Mortar Tornado Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Knight Bowler
Arrows Tornado Bowler
Bowler Knight
Bowler
Knight Mortar Tornado Goblin Drill Bowler Inferno Dragon
Arrows Bowler Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Goblin Drill
Arrows Mortar Tornado Bowler
Arrows Goblin Drill
Arrows Knight
Arrows Mortar Bowler
Arrows Tornado
Arrows Mortar Tornado Bowler
Arrows Tornado Bowler
Arrows Mortar Tornado
Tornado Bowler
Arrows Knight Mortar Tornado Bowler
Arrows Tornado
Knight Mortar Bowler
Arrows Mortar
Arrows Mortar
Arrows Mortar Goblin Drill Bowler
Arrows Mortar Bowler
Arrows Mortar Tornado
Arrows Mortar Bowler
Arrows Mortar Tornado Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows Mortar Goblin Drill
Arrows Tornado Mortar Bowler
Inferno Dragon
Arrows Mortar Tornado Bowler
Arrows Mortar Tornado Bowler
Arrows Mortar Tornado
Arrows Tornado
Bowler
Arrows Mortar
Arrows
Arrows Bowler
Arrows Tornado
Arrows
Knight Bowler
Arrows Mortar Bowler
Arrows Tornado
Tornado Bowler
Tornado
Mortar Tornado Bowler

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