My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Electro Dragon Electro Wizard
Fireball
Firecracker Hog Rider Electro Dragon Electro Wizard
Poison
Firecracker Electro Dragon Electro Wizard
Lightning
Knight Electro Dragon Electro Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tornado Hog Rider Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Electro Dragon The Log Electro Wizard
Firecracker
Knight Hog Rider Tornado Mega Knight
Hog Rider
Knight Firecracker The Log Tornado Electro Wizard Mega Knight
Tornado
Firecracker Hog Rider Electro Dragon The Log Mega Knight
Electro Dragon
Knight Tornado Mega Knight
The Log
Hog Rider Knight Tornado Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Tornado Electro Dragon The Log Electro Wizard

Defense Synergies 4 15

Knight
Firecracker Electro Dragon Electro Wizard Tornado The Log
Firecracker
Knight The Log Tornado Electro Dragon Electro Wizard Mega Knight
Hog Rider
Tornado
Knight Firecracker Electro Dragon The Log Electro Wizard Mega Knight
Electro Dragon
Knight Firecracker Tornado The Log Electro Wizard
The Log
Firecracker Knight Tornado Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Knight Firecracker Tornado Electro Dragon The Log Mega Knight
Mega Knight
Firecracker Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon The Log Electro Wizard
Knight Firecracker Electro Dragon The Log Electro Wizard Mega Knight
Tornado Mega Knight Knight Electro Dragon Electro Wizard
Knight Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Tornado The Log Mega Knight
Tornado The Log Firecracker Electro Dragon Electro Wizard Mega Knight
Tornado Electro Wizard Firecracker Electro Dragon
Electro Dragon The Log Electro Wizard Mega Knight
Tornado
Knight Tornado Firecracker Electro Wizard Mega Knight
Electro Wizard Knight Firecracker Tornado Electro Dragon The Log Mega Knight
Firecracker Tornado Electro Dragon Electro Wizard
Mega Knight Knight Electro Dragon The Log Electro Wizard
Mega Knight Firecracker Tornado Electro Dragon The Log Electro Wizard
Knight Electro Wizard Mega Knight
Tornado The Log Electro Wizard Mega Knight
Mega Knight Knight Firecracker Tornado Electro Dragon Electro Wizard
Mega Knight Knight Firecracker Tornado Electro Dragon The Log Electro Wizard
Tornado The Log Knight Firecracker Electro Dragon Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Knight Firecracker Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Knight Firecracker Electro Dragon The Log Mega Knight
Mega Knight Knight Electro Dragon The Log Electro Wizard
Mega Knight Knight Tornado The Log Electro Wizard
Knight Mega Knight
Firecracker Tornado Electro Dragon Electro Wizard
Knight Electro Wizard
Mega Knight Knight
Electro Dragon Electro Wizard Mega Knight Knight Firecracker Tornado The Log
Mega Knight Knight Electro Dragon
Mega Knight Tornado The Log Electro Wizard
Mega Knight Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Wizard Knight Firecracker Tornado The Log
Mega Knight Firecracker Electro Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log Electro Wizard
Electro Dragon The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Tornado Electro Dragon
Firecracker Tornado The Log
The Log Firecracker Tornado Electro Dragon
The Log Firecracker Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Firecracker Knight Tornado Electro Dragon The Log Electro Wizard
Firecracker Tornado Electro Dragon
Knight Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Mega Knight
Tornado
Firecracker Electro Dragon The Log Electro Wizard Mega Knight
Firecracker Tornado Electro Dragon The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
Electro Dragon The Log
Firecracker Tornado The Log Electro Dragon Mega Knight
Firecracker The Log Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon The Log Mega Knight
Firecracker Tornado The Log
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker
Electro Dragon The Log Mega Knight
Firecracker Electro Dragon Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
The Log
Knight Firecracker Electro Dragon Electro Wizard Mega Knight
The Log Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Firecracker Tornado The Log Electro Wizard Mega Knight

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