My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Goblin Gang Hog Rider Royal Hogs
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Royal Hogs Executioner
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs
Earthquake
Goblin Gang Hog Rider Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs Bowler Executioner
Fireball
Goblin Gang Hog Rider Royal Hogs Bowler Executioner
Poison
Goblin Gang Royal Hogs Executioner
Lightning
Mini P.E.K.K.A Bowler Executioner
Rocket
Hog Rider Royal Hogs Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Earthquake Mini P.E.K.K.A Hog Rider Royal Hogs Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Earthquake Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Earthquake Mini P.E.K.K.A Bowler
Goblin Gang
Hog Rider Mini P.E.K.K.A Royal Hogs Bowler
Earthquake
Hog Rider Royal Hogs Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Earthquake Hog Rider Royal Hogs Bowler
Hog Rider
Arrows Goblin Gang Earthquake Mini P.E.K.K.A Bowler Executioner
Royal Hogs
Arrows Earthquake Goblin Gang Mini P.E.K.K.A Bowler Executioner
Bowler
Arrows Goblin Gang Mini P.E.K.K.A Hog Rider Royal Hogs Executioner
Executioner
Hog Rider Royal Hogs Bowler

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A Bowler
Goblin Gang
Mini P.E.K.K.A
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Earthquake Bowler Executioner
Hog Rider
Royal Hogs
Bowler
Arrows Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Executioner
Mini P.E.K.K.A Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Bowler Executioner
Mini P.E.K.K.A Goblin Gang Bowler
Arrows Earthquake Mini P.E.K.K.A Bowler
Arrows Goblin Gang Bowler Earthquake Executioner
Arrows Goblin Gang Executioner
Earthquake Bowler Arrows
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang Executioner Arrows Earthquake Bowler
Arrows Executioner Goblin Gang
Mini P.E.K.K.A Bowler Goblin Gang Earthquake
Bowler Executioner Arrows Goblin Gang Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler
Arrows Goblin Gang Mini P.E.K.K.A Bowler Executioner
Arrows Goblin Gang Bowler Executioner
Arrows Earthquake Executioner Bowler
Mini P.E.K.K.A
Goblin Gang Bowler Arrows Earthquake Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Bowler
Arrows Goblin Gang Mini P.E.K.K.A Bowler Executioner
Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang Mini P.E.K.K.A Bowler Executioner
Arrows Executioner Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Bowler
Arrows Bowler
Mini P.E.K.K.A Bowler Goblin Gang Executioner
Bowler Executioner
Goblin Gang Mini P.E.K.K.A Bowler Executioner
Arrows Bowler Executioner Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows Bowler Executioner
Earthquake Arrows
Earthquake Arrows
Executioner Arrows Earthquake Bowler
Arrows Executioner
Arrows Earthquake Bowler Executioner
Arrows Earthquake Bowler Executioner
Arrows
Goblin Gang Mini P.E.K.K.A Bowler
Arrows Earthquake Bowler
Arrows Executioner
Earthquake Bowler Executioner
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Bowler Executioner
Earthquake Arrows Bowler Executioner
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Bowler Executioner
Arrows Earthquake Bowler
Earthquake Bowler
Arrows
Bowler
Earthquake Arrows
Arrows Earthquake Bowler Executioner
Arrows Earthquake Bowler Executioner
Arrows Bowler
Arrows
Arrows Executioner
Mini P.E.K.K.A Bowler
Arrows Earthquake
Arrows
Arrows Earthquake Bowler
Earthquake Goblin Gang
Arrows Executioner
Arrows
Goblin Gang Mini P.E.K.K.A Bowler Executioner
Arrows Earthquake Bowler Executioner
Arrows
Executioner
Goblin Gang Bowler
Executioner
Bowler Executioner

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