My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Baby Dragon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon
Zap
Spear Goblins Skeleton Army Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Cage Skeleton Army
The Log
Spear Goblins Goblin Cage Skeleton Army
Earthquake
Spear Goblins Goblin Cage Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Goblin Cage Skeleton Army Baby Dragon
Fireball
Goblin Cage Skeleton Army Baby Dragon
Poison
Spear Goblins Goblin Cage Skeleton Army
Lightning
Goblin Cage Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Earthquake Skeleton Army Goblin Cage Baby Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Earthquake Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Earthquake Goblin Cage Baby Dragon Goblin Giant Mega Knight
Zap
Earthquake Goblin Giant Spear Goblins Goblin Cage Baby Dragon Mega Knight
Earthquake
Zap Spear Goblins Goblin Giant Mega Knight
Goblin Cage
Spear Goblins Zap Baby Dragon
Skeleton Army
Baby Dragon
Spear Goblins Zap Goblin Cage Goblin Giant Mega Knight
Goblin Giant
Zap Spear Goblins Earthquake Baby Dragon
Mega Knight
Spear Goblins Zap Earthquake Baby Dragon

Defense Synergies 2 16

Spear Goblins
Zap Earthquake Goblin Cage Skeleton Army Baby Dragon Goblin Giant Mega Knight
Zap
Goblin Giant Mega Knight Spear Goblins Earthquake Goblin Cage Skeleton Army Baby Dragon
Earthquake
Spear Goblins Zap Goblin Cage Mega Knight
Goblin Cage
Spear Goblins Zap Earthquake Skeleton Army Baby Dragon
Skeleton Army
Spear Goblins Zap Goblin Cage
Baby Dragon
Spear Goblins Zap Goblin Cage Mega Knight
Goblin Giant
Zap Spear Goblins
Mega Knight
Zap Spear Goblins Earthquake Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zap Goblin Cage Baby Dragon Goblin Giant
Skeleton Army Zap Goblin Cage Mega Knight
Goblin Cage Skeleton Army Mega Knight
Goblin Cage Skeleton Army Mega Knight
Earthquake Goblin Cage Skeleton Army Mega Knight
Skeleton Army Spear Goblins Zap Earthquake Baby Dragon Mega Knight
Spear Goblins Zap Goblin Cage Baby Dragon
Earthquake Zap Goblin Cage Baby Dragon Goblin Giant Mega Knight
Goblin Cage Skeleton Army
Skeleton Army Spear Goblins Mega Knight
Skeleton Army Spear Goblins Zap Earthquake Baby Dragon Goblin Giant Mega Knight
Spear Goblins Zap Baby Dragon
Goblin Cage Skeleton Army Mega Knight Zap Earthquake
Skeleton Army Mega Knight Zap Earthquake Goblin Cage Baby Dragon
Skeleton Army Goblin Cage Mega Knight
Skeleton Army Zap Goblin Cage Mega Knight
Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Spear Goblins Zap Skeleton Army Baby Dragon
Zap Earthquake Goblin Cage Baby Dragon Spear Goblins Mega Knight
Goblin Cage
Skeleton Army Mega Knight Spear Goblins Earthquake Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap Goblin Cage
Zap Baby Dragon Mega Knight
Skeleton Army Mega Knight Spear Goblins Zap Goblin Cage Goblin Giant
Skeleton Army Mega Knight Zap Goblin Cage Goblin Giant
Goblin Cage Skeleton Army Goblin Giant Mega Knight
Zap Baby Dragon Goblin Giant
Skeleton Army Spear Goblins Goblin Cage Goblin Giant
Mega Knight Goblin Cage Skeleton Army Goblin Giant
Zap Goblin Cage Mega Knight Spear Goblins Skeleton Army Baby Dragon
Goblin Cage Skeleton Army Goblin Giant
Mega Knight Goblin Cage
Skeleton Army Mega Knight Zap Goblin Cage Goblin Giant
Skeleton Army Mega Knight Goblin Cage Goblin Giant
Goblin Cage Skeleton Army Baby Dragon Mega Knight
Skeleton Army Spear Goblins Zap Goblin Cage Baby Dragon Goblin Giant
Mega Knight Zap Earthquake Goblin Cage Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Zap Baby Dragon
Earthquake Baby Dragon Goblin Giant
Earthquake
Zap Earthquake Baby Dragon Mega Knight
Spear Goblins Zap Baby Dragon Goblin Giant
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Zap
Zap Earthquake
Zap Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Earthquake Spear Goblins Zap Baby Dragon
Earthquake Baby Dragon Mega Knight
Earthquake
Zap Earthquake Baby Dragon Mega Knight
Zap Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Mega Knight
Earthquake Zap Baby Dragon
Zap Earthquake Baby Dragon Mega Knight
Zap Earthquake Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap Earthquake Mega Knight
Zap
Mega Knight
Earthquake
Zap Earthquake Spear Goblins Skeleton Army
Zap Baby Dragon
Baby Dragon Mega Knight
Zap Earthquake Baby Dragon
Zap
Mega Knight
Zap Baby Dragon
Zap
Zap Baby Dragon Goblin Giant Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: